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Computer Science
Game Development
Video Game Design
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
Prototyping and Testing
Prototyping Fundamentals
Purpose of Prototyping
Prototype Types
Paper Prototypes
Physical Prototypes
Digital Prototypes
Vertical Slice Prototypes
Rapid Prototyping Techniques
Prototype Evaluation
Playtesting Methodology
Test Planning
Participant Selection
Test Environment Setup
Observation Techniques
Data Collection Methods
Feedback Analysis
Qualitative vs Quantitative Data
Feedback Categorization
Priority Assessment
Action Planning
Iteration Cycles
Analytics and Metrics
Key Performance Indicators
Player Behavior Tracking
A/B Testing
Heat Maps and User Paths
Retention Metrics
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8. Game Feel and Polish
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10. Technical Considerations for Designers