Useful Links
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
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  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Prototyping and Testing
    1. Prototyping Fundamentals
      1. Purpose of Prototyping
        1. Prototype Types
          1. Paper Prototypes
            1. Physical Prototypes
              1. Digital Prototypes
                1. Vertical Slice Prototypes
                2. Rapid Prototyping Techniques
                  1. Prototype Evaluation
                  2. Playtesting Methodology
                    1. Test Planning
                      1. Participant Selection
                        1. Test Environment Setup
                          1. Observation Techniques
                            1. Data Collection Methods
                            2. Feedback Analysis
                              1. Qualitative vs Quantitative Data
                                1. Feedback Categorization
                                  1. Priority Assessment
                                    1. Action Planning
                                      1. Iteration Cycles
                                      2. Analytics and Metrics
                                        1. Key Performance Indicators
                                          1. Player Behavior Tracking
                                            1. A/B Testing
                                              1. Heat Maps and User Paths
                                                1. Retention Metrics

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                                              10. Technical Considerations for Designers

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