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1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Computer Science
  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
13.
Monetization and Business Models
13.1.
Business Model Types
13.1.1.
Premium Games
13.1.2.
Free-to-Play Models
13.1.3.
Subscription Models
13.1.4.
Freemium Models
13.1.5.
Ad-Supported Models
13.2.
Monetization Design
13.2.1.
Microtransaction Design
13.2.2.
Virtual Goods
13.2.3.
Cosmetic Items
13.2.4.
Gameplay Advantages
13.2.5.
Time Savers
13.3.
Ethical Monetization
13.3.1.
Player Protection
13.3.2.
Transparency Requirements
13.3.3.
Addiction Prevention
13.3.4.
Fair Play Principles
13.3.5.
Regulatory Compliance
13.4.
Live Service Design
13.4.1.
Content Updates
13.4.2.
Seasonal Events
13.4.3.
Battle Pass Systems
13.4.4.
Community Engagement
13.4.5.
Long-Term Retention

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14. Specialized Game Types

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