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Computer Science
Game Development
Video Game Design
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
Level Design and Spatial Design
Level Design Fundamentals
Player Guidance Principles
Visual Communication
Spatial Storytelling
Pacing and Flow
Risk vs Reward Design
Level Structure and Layout
Linear Level Design
Non-Linear Level Design
Open World Design
Hub-Based Design
Critical Path Planning
Environmental Design
Landmark Creation
Wayfinding Systems
Atmosphere and Mood
Environmental Storytelling
Set Dressing Principles
Level Design Process
Concept and Planning
Paper Prototyping
Blockout Creation
Scripting and Events
Art Integration
Lighting Design
Playtesting and Iteration
Encounter Design
Combat Encounters
Puzzle Design
Exploration Challenges
Social Encounters
Boss Fight Design
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4. Systems Design and Balance
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6. Narrative Design and Storytelling