Useful Links
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Computer Science
  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. User Experience and Interface Design
    1. Player Psychology
      1. Motivation Theory
        1. Intrinsic vs Extrinsic Motivation
          1. Self-Determination Theory
            1. Flow Theory
            2. Player Types and Preferences
              1. Cognitive Load Management
                1. Emotional Design
                2. User Interface Design
                  1. UI Design Principles
                    1. Information Architecture
                      1. Visual Hierarchy
                        1. Readability and Accessibility
                          1. Diegetic vs Non-Diegetic UI
                            1. Responsive Design
                            2. User Experience Design
                              1. Player Journey Mapping
                                1. Onboarding Design
                                  1. Tutorial Systems
                                    1. Progressive Disclosure
                                      1. Error Prevention and Recovery
                                      2. Feedback Systems
                                        1. Visual Feedback
                                          1. Audio Feedback
                                            1. Haptic Feedback
                                              1. Immediate vs Delayed Feedback
                                                1. Feedback Loops
                                                2. Accessibility Design
                                                  1. Visual Accessibility
                                                    1. Auditory Accessibility
                                                      1. Motor Accessibility
                                                        1. Cognitive Accessibility
                                                          1. Universal Design Principles

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                                                        6. Narrative Design and Storytelling

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                                                        8. Game Feel and Polish

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