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Computer Science
Game Development
Video Game Design
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
User Experience and Interface Design
Player Psychology
Motivation Theory
Intrinsic vs Extrinsic Motivation
Self-Determination Theory
Flow Theory
Player Types and Preferences
Cognitive Load Management
Emotional Design
User Interface Design
UI Design Principles
Information Architecture
Visual Hierarchy
Readability and Accessibility
Diegetic vs Non-Diegetic UI
Responsive Design
User Experience Design
Player Journey Mapping
Onboarding Design
Tutorial Systems
Progressive Disclosure
Error Prevention and Recovery
Feedback Systems
Visual Feedback
Audio Feedback
Haptic Feedback
Immediate vs Delayed Feedback
Feedback Loops
Accessibility Design
Visual Accessibility
Auditory Accessibility
Motor Accessibility
Cognitive Accessibility
Universal Design Principles
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6. Narrative Design and Storytelling
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8. Game Feel and Polish