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Computer Science
Game Development
Video Game Design
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
Design Process and Documentation
Pre-Production Planning
Market Research and Analysis
Competitive Analysis
Target Audience Definition
Platform Considerations
Budget and Timeline Planning
Concept Development
Ideation Techniques
Brainstorming Methods
Mind Mapping
SCAMPER Method
Constraint-Based Design
Theme and Genre Selection
Core Pillars Definition
Unique Selling Proposition
Game Design Documentation
Game Design Document Structure
Executive Summary
Game Overview
Core Mechanics
Progression Systems
Art Direction
Audio Design
Technical Requirements
Monetization Strategy
Pitch Document Creation
Technical Design Document
Art Bible Development
Audio Design Document
Iterative Design Process
Design-Prototype-Test Cycle
Feedback Integration
Version Control for Design
Change Management
Documentation Updates
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1. Foundations of Game Design
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3. Core Mechanics and Gameplay Systems