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Computer Science
Game Development
Video Game Design
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
2.
Design Process and Documentation
2.1.
Pre-Production Planning
2.1.1.
Market Research and Analysis
2.1.2.
Competitive Analysis
2.1.3.
Target Audience Definition
2.1.4.
Platform Considerations
2.1.5.
Budget and Timeline Planning
2.2.
Concept Development
2.2.1.
Ideation Techniques
2.2.1.1.
Brainstorming Methods
2.2.1.2.
Mind Mapping
2.2.1.3.
SCAMPER Method
2.2.1.4.
Constraint-Based Design
2.2.2.
Theme and Genre Selection
2.2.3.
Core Pillars Definition
2.2.4.
Unique Selling Proposition
2.3.
Game Design Documentation
2.3.1.
Game Design Document Structure
2.3.1.1.
Executive Summary
2.3.1.2.
Game Overview
2.3.1.3.
Core Mechanics
2.3.1.4.
Progression Systems
2.3.1.5.
Art Direction
2.3.1.6.
Audio Design
2.3.1.7.
Technical Requirements
2.3.1.8.
Monetization Strategy
2.3.2.
Pitch Document Creation
2.3.3.
Technical Design Document
2.3.4.
Art Bible Development
2.3.5.
Audio Design Document
2.4.
Iterative Design Process
2.4.1.
Design-Prototype-Test Cycle
2.4.2.
Feedback Integration
2.4.3.
Version Control for Design
2.4.4.
Change Management
2.4.5.
Documentation Updates
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3. Core Mechanics and Gameplay Systems