Useful Links
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Computer Science
  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Narrative Design and Storytelling
    1. Narrative in Interactive Media
      1. Interactive Storytelling Principles
        1. Player Agency in Narrative
          1. Ludonarrative Harmony
            1. Emergent Storytelling
            2. Narrative Structures
              1. Linear Narratives
                1. Branching Narratives
                  1. Parallel Narratives
                    1. Episodic Structure
                      1. Open-Ended Narratives
                      2. Storytelling Techniques
                        1. Environmental Storytelling
                          1. Cutscene Design
                            1. Dialogue Systems
                              1. Dialogue Trees
                                1. Conversation Mechanics
                                  1. Voice Acting Direction
                                  2. Text and Lore Integration
                                    1. Audio Storytelling
                                    2. Character Development
                                      1. Protagonist Design
                                        1. Supporting Character Roles
                                          1. Character Archetypes
                                            1. Character Arcs
                                              1. Relationship Systems
                                              2. World Building
                                                1. Setting Creation
                                                  1. Cultural Design
                                                    1. Historical Background
                                                      1. Geography and Maps
                                                        1. Faction Design
                                                          1. Mythology and Lore
                                                            1. Consistency and Logic

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                                                          5. Level Design and Spatial Design

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                                                          7. User Experience and Interface Design

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