Useful Links
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
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  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Multiplayer and Social Design
    1. Multiplayer Fundamentals
      1. Cooperative vs Competitive Design
        1. Synchronous vs Asynchronous Play
          1. Network Architecture Basics
            1. Latency Compensation
            2. Social Systems
              1. Friend Systems
                1. Guild and Clan Design
                  1. Communication Tools
                    1. Social Progression
                      1. Community Building
                      2. Competitive Design
                        1. Matchmaking Systems
                          1. Ranking and Rating Systems
                            1. Tournament Structures
                              1. Spectator Features
                                1. Anti-Cheat Considerations
                                2. Cooperative Design
                                  1. Team Composition
                                    1. Role Specialization
                                      1. Shared Objectives
                                        1. Communication Requirements
                                          1. Difficulty Scaling

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                                        11. Platform-Specific Design

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                                        13. Monetization and Business Models

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