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1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Computer Science
  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
14.
Specialized Game Types
14.1.
Serious Games
14.1.1.
Educational Games
14.1.2.
Training Simulations
14.1.3.
Health and Wellness Games
14.1.4.
Social Impact Games
14.2.
Experimental and Art Games
14.2.1.
Interactive Art
14.2.2.
Narrative Experiments
14.2.3.
Mechanical Innovation
14.2.4.
Boundary Pushing Design
14.3.
Procedural Content Generation
14.3.1.
PCG Algorithms
14.3.2.
Content Variation
14.3.3.
Quality Control
14.3.4.
Player-Generated Content
14.3.5.
Modding Support

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15. Industry and Career Considerations

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