Useful Links
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Computer Science
  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Technical Considerations for Designers
    1. Game Development Pipeline
      1. Pre-Production Phase
        1. Production Phase
          1. Post-Production Phase
            1. Live Operations
            2. Cross-Disciplinary Collaboration
              1. Working with Programmers
                1. Working with Artists
                  1. Working with Audio Designers
                    1. Working with QA Teams
                      1. Working with Producers
                      2. Game Engine Basics
                        1. Engine Selection Criteria
                          1. Unity Fundamentals
                            1. Unreal Engine Fundamentals
                              1. Custom Engine Considerations
                              2. Technical Constraints
                                1. Performance Considerations
                                  1. Memory Management
                                    1. Platform Limitations
                                      1. Network Architecture
                                        1. File Size Constraints
                                        2. Scripting for Designers
                                          1. Visual Scripting Systems
                                            1. Basic Programming Concepts
                                              1. Event-Driven Programming
                                                1. State Machines
                                                  1. Data Structures

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                                                9. Prototyping and Testing

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                                                11. Platform-Specific Design

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