Useful Links
1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Computer Science
  2. Game Development

Video Game Design

1. Foundations of Game Design
2. Design Process and Documentation
3. Core Mechanics and Gameplay Systems
4. Systems Design and Balance
5. Level Design and Spatial Design
6. Narrative Design and Storytelling
7. User Experience and Interface Design
8. Game Feel and Polish
9. Prototyping and Testing
10. Technical Considerations for Designers
11. Platform-Specific Design
12. Multiplayer and Social Design
13. Monetization and Business Models
14. Specialized Game Types
15. Industry and Career Considerations
  1. Platform-Specific Design
    1. PC Game Design
      1. Input Flexibility
        1. Hardware Variability
          1. Modding Support
            1. Digital Distribution
            2. Console Game Design
              1. Platform Requirements
                1. Controller Standards
                  1. Certification Processes
                    1. Living Room Experience
                    2. Mobile Game Design
                      1. Touch Interface Design
                        1. Performance Optimization
                          1. Battery Life Considerations
                            1. Monetization Integration
                              1. Session Length Design
                              2. VR and AR Design
                                1. Immersive Interface Design
                                  1. Comfort and Safety
                                    1. Spatial Interaction
                                      1. Presence and Embodiment
                                        1. Motion Sickness Prevention

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                                      12. Multiplayer and Social Design

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