Three.js and 3D Graphics Programming

Three.js and 3D Graphics Programming involves using the popular Three.js JavaScript library to create and display GPU-accelerated 3D animations and interactive scenes directly within a web browser. By providing a high-level abstraction over the more complex WebGL API, Three.js simplifies the process of defining fundamental 3D components such as scenes, cameras, lights, materials, and geometric meshes. Programmers can manipulate these elements through code to build everything from simple product viewers to complex games and data visualizations, making it an accessible yet powerful entry point into applying the core principles of computer graphics programming on the web.

  1. Introduction to 3D Graphics and Web Technologies
    1. Fundamentals of Computer Graphics
      1. The Graphics Pipeline
        1. Vertex Processing Stage
          1. Primitive Assembly
            1. Rasterization Stage
              1. Fragment Processing
                1. Per-Fragment Operations
                  1. Output Merging
                  2. Coordinate Systems and Transformations
                    1. Object Space Coordinates
                      1. World Space Coordinates
                        1. View Space Coordinates
                          1. Clip Space Coordinates
                            1. Screen Space Coordinates
                              1. Coordinate System Handedness
                              2. Mathematical Foundations
                                1. Vector Mathematics
                                  1. Vector Addition and Subtraction
                                    1. Dot Product
                                      1. Cross Product
                                        1. Vector Normalization
                                        2. Matrix Mathematics
                                          1. Matrix Multiplication
                                            1. Matrix Inversion
                                              1. Matrix Transposition
                                                1. Identity Matrices
                                                2. Transformation Matrices
                                                  1. Translation Matrices
                                                    1. Rotation Matrices
                                                      1. Scaling Matrices
                                                        1. Composite Transformations
                                                        2. Homogeneous Coordinates
                                                          1. 4D Representation
                                                            1. Perspective Division
                                                        3. WebGL and Browser Graphics
                                                          1. WebGL Overview
                                                            1. WebGL as OpenGL ES 2.0 Subset
                                                              1. Hardware Acceleration in Browsers
                                                                1. Browser Support and Compatibility
                                                                2. WebGL Context and State Machine
                                                                  1. Graphics Context Creation
                                                                    1. State Management
                                                                      1. Buffer Objects
                                                                        1. Shader Programs
                                                                        2. Low-Level Graphics Programming
                                                                          1. Direct WebGL Programming Challenges
                                                                            1. Vertex and Fragment Shaders
                                                                              1. Buffer Management
                                                                                1. Texture Handling
                                                                              2. Three.js Framework Introduction
                                                                                1. Three.js Overview
                                                                                  1. Framework History and Evolution
                                                                                    1. Community and Ecosystem
                                                                                      1. Documentation and Resources
                                                                                      2. Advantages of Three.js
                                                                                        1. Abstraction Layer Benefits
                                                                                          1. Simplified API Design
                                                                                            1. Built-in Feature Set
                                                                                              1. Development Productivity
                                                                                              2. Core Architecture
                                                                                                1. Scene Graph Management
                                                                                                  1. Object-Oriented Design
                                                                                                    1. Modular Component System
                                                                                                      1. Extension and Plugin Support