Three.js and 3D Graphics Programming

  1. Core Three.js Architecture
    1. Scene Graph System
      1. Scene Object Role
        1. Root Node Functionality
          1. Scene Properties and Methods
            1. Scene Background and Environment
            2. Object3D Base Class
              1. Transformation Properties
                1. Hierarchy Management
                  1. Event System
                    1. Cloning and Disposal
                    2. Parent-Child Relationships
                      1. Hierarchical Transformations
                        1. Local vs World Coordinates
                          1. Object Grouping Strategies
                            1. Scene Traversal Methods
                          2. Renderer System
                            1. WebGLRenderer Configuration
                              1. Initialization Parameters
                                1. Context Attributes
                                  1. Renderer Properties
                                  2. Rendering Pipeline
                                    1. Render Method
                                      1. Clear Operations
                                        1. Viewport Management
                                        2. Renderer Settings
                                          1. Antialiasing Options
                                            1. Alpha Channel Handling
                                              1. Physically Correct Lighting
                                                1. Shadow Map Configuration
                                                2. Performance Considerations
                                                  1. Pixel Ratio Handling
                                                    1. Window Resize Management
                                                      1. Render Target Usage
                                                    2. Camera System
                                                      1. Camera Types and Characteristics
                                                        1. PerspectiveCamera Properties
                                                          1. Field of View
                                                            1. Aspect Ratio
                                                              1. Near and Far Planes
                                                              2. OrthographicCamera Properties
                                                                1. Left and Right Bounds
                                                                  1. Top and Bottom Bounds
                                                                    1. Zoom Factor
                                                                  2. Camera Positioning and Orientation
                                                                    1. Position Vector
                                                                      1. Rotation Euler Angles
                                                                        1. LookAt Method
                                                                          1. Up Vector
                                                                          2. Projection Matrix Management
                                                                            1. Matrix Updates
                                                                              1. Viewport Transformations
                                                                                1. Frustum Calculations