Three.js and 3D Graphics Programming

  1. Animation and Time-based Systems
    1. Animation Fundamentals
      1. Time Management
        1. Clock Class Usage
          1. Delta Time Calculations
            1. Frame Rate Independence
            2. Transform Animation
              1. Position Animation
                1. Rotation Animation
                  1. Scale Animation
                    1. Quaternion Interpolation
                  2. Three.js Animation System
                    1. AnimationMixer
                      1. Animation Playback Control
                        1. Multiple Animation Management
                          1. Time Scale Control
                          2. AnimationClip
                            1. Keyframe Track Definition
                              1. Animation Data Structure
                                1. Clip Duration and Looping
                                2. AnimationAction
                                  1. Action State Management
                                    1. Blending and Crossfading
                                      1. Action Scheduling
                                      2. KeyframeTrack Types
                                        1. VectorKeyframeTrack
                                          1. QuaternionKeyframeTrack
                                            1. NumberKeyframeTrack
                                              1. BooleanKeyframeTrack
                                            2. Morphing and Skeletal Animation
                                              1. Morph Targets
                                                1. Vertex-based Animation
                                                  1. Morph Target Influences
                                                    1. Facial Animation
                                                    2. Skeletal Animation
                                                      1. Bone Hierarchy
                                                        1. Skinning Weights
                                                          1. Inverse Bind Matrices
                                                          2. Animation Blending
                                                            1. Weight-based Blending
                                                              1. Additive Animation
                                                                1. Layer-based Composition
                                                              2. Custom Animation Systems
                                                                1. Tween Libraries Integration
                                                                  1. GSAP Integration
                                                                    1. Tween.js Usage
                                                                      1. Custom Interpolation
                                                                      2. Physics-based Animation
                                                                        1. Spring Systems
                                                                          1. Damping and Friction
                                                                            1. Constraint-based Animation