Three.js and 3D Graphics Programming

  1. Advanced Rendering Techniques
    1. Model Loading and Asset Management
      1. 3D Model Formats
        1. glTF and GLB
          1. Scene Hierarchy
            1. Animation Data
              1. Material Definitions
                1. Extension Support
                2. OBJ Format
                  1. Geometry Data
                    1. Material Libraries
                      1. Limitations
                      2. FBX Format
                        1. Animation Support
                          1. Complex Hierarchies
                            1. Proprietary Features
                          2. Asset Loading Pipeline
                            1. GLTFLoader
                              1. Asynchronous Loading
                                1. Progress Tracking
                                  1. Error Handling
                                  2. OBJLoader and MTLLoader
                                    1. Material Loading
                                      1. Texture Resolution
                                      2. FBXLoader
                                        1. Animation Extraction
                                          1. Hierarchy Processing
                                        2. Model Processing
                                          1. Scene Traversal
                                            1. Material Assignment
                                              1. Animation Setup
                                                1. Optimization Techniques
                                              2. Particle Systems
                                                1. Points-based Particles
                                                  1. Points Class Usage
                                                    1. BufferGeometry for Particles
                                                      1. Attribute Animation
                                                      2. PointsMaterial Configuration
                                                        1. Size and Color Control
                                                          1. Texture-based Particles
                                                            1. Alpha Blending
                                                            2. Particle Simulation
                                                              1. Position Updates
                                                                1. Velocity Systems
                                                                  1. Force Application
                                                                    1. Collision Detection
                                                                    2. Sprite Systems
                                                                      1. Sprite Class
                                                                        1. SpriteMaterial
                                                                          1. Billboard Behavior
                                                                            1. 2D Elements in 3D Space
                                                                          2. Post-processing Pipeline
                                                                            1. EffectComposer Architecture
                                                                              1. Render Target Management
                                                                                1. Pass Chain Execution
                                                                                  1. Buffer Swapping
                                                                                  2. Built-in Passes
                                                                                    1. RenderPass
                                                                                      1. CopyPass
                                                                                        1. MaskPass
                                                                                          1. ClearPass
                                                                                          2. Visual Effect Passes
                                                                                            1. BloomPass
                                                                                              1. UnrealBloomPass
                                                                                                1. GlitchPass
                                                                                                  1. FilmPass
                                                                                                    1. DotScreenPass
                                                                                                      1. RGBShiftPass
                                                                                                      2. Custom Pass Development
                                                                                                        1. ShaderPass Creation
                                                                                                          1. Uniform Management
                                                                                                            1. Texture Sampling
                                                                                                              1. Multi-pass Effects