Useful Links
1. Introduction to 3D Graphics and Web Technologies
2. Development Environment Setup
3. Core Three.js Architecture
4. Geometry System
5. Material and Shading System
6. Lighting System
7. Camera Control and Navigation
8. Animation and Time-based Systems
9. User Interaction and Input Handling
10. Advanced Rendering Techniques
11. Shader Programming and GLSL
12. Performance Optimization
13. Environment and Scene Enhancement
14. Integration and Ecosystem
  1. Computer Science
  2. Computer Graphics and Visualization

Three.js and 3D Graphics Programming

1. Introduction to 3D Graphics and Web Technologies
2. Development Environment Setup
3. Core Three.js Architecture
4. Geometry System
5. Material and Shading System
6. Lighting System
7. Camera Control and Navigation
8. Animation and Time-based Systems
9. User Interaction and Input Handling
10. Advanced Rendering Techniques
11. Shader Programming and GLSL
12. Performance Optimization
13. Environment and Scene Enhancement
14. Integration and Ecosystem
  1. Environment and Scene Enhancement
    1. Environment Mapping
      1. Cube Texture Loading
        1. CubeTextureLoader Usage
          1. Texture Format Support
            1. HDR Environment Maps
            2. Environment Map Applications
              1. Scene Background
                1. Reflection Mapping
                  1. Image-based Lighting
                  2. HDRI Processing
                    1. PMREMGenerator
                      1. Environment Map Filtering
                        1. Irradiance Map Generation
                      2. Advanced Lighting Techniques
                        1. Image-based Lighting
                          1. Environment Light Probes
                            1. Spherical Harmonics
                              1. Light Probe Interpolation
                              2. Global Illumination Approximation
                                1. Ambient Occlusion
                                  1. Screen Space Reflections
                                    1. Light Bouncing Simulation
                                  2. Atmospheric Effects
                                    1. Fog Systems
                                      1. Linear Fog
                                        1. Exponential Fog
                                          1. Custom Fog Implementation
                                          2. Sky Systems
                                            1. Procedural Sky Generation
                                              1. Day-Night Cycles
                                                1. Weather Effects

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                                            12. Performance Optimization

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                                            14. Integration and Ecosystem

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