Useful Links
Computer Science
Computer Graphics and Visualization
Three.js and 3D Graphics Programming
1. Introduction to 3D Graphics and Web Technologies
2. Development Environment Setup
3. Core Three.js Architecture
4. Geometry System
5. Material and Shading System
6. Lighting System
7. Camera Control and Navigation
8. Animation and Time-based Systems
9. User Interaction and Input Handling
10. Advanced Rendering Techniques
11. Shader Programming and GLSL
12. Performance Optimization
13. Environment and Scene Enhancement
14. Integration and Ecosystem
Shader Programming and GLSL
GLSL Fundamentals
Shader Pipeline Integration
Vertex Shader Role
Fragment Shader Role
Shader Communication
GLSL Syntax and Structure
Variable Declarations
Function Definitions
Control Flow
Preprocessor Directives
Data Types and Operations
Scalar Types
Vector Types
Matrix Types
Sampler Types
Type Conversions
Shader Development in Three.js
ShaderMaterial
Vertex and Fragment Shader Definition
Uniform and Attribute Binding
Built-in Uniforms and Attributes
RawShaderMaterial
Manual Attribute Handling
Custom Vertex Processing
Performance Considerations
Shader Chunks and Includes
Three.js Shader Library
Code Reuse Patterns
Custom Shader Chunks
Advanced Shader Techniques
Lighting Calculations
Phong Lighting Model
Blinn-Phong Model
PBR Implementation
Texture Sampling
UV Manipulation
Multi-texture Blending
Procedural Textures
Vertex Displacement
Height Maps
Noise Functions
Animated Displacement
Fragment Effects
Color Grading
Distortion Effects
Procedural Patterns
Previous
10. Advanced Rendering Techniques
Go to top
Next
12. Performance Optimization