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Computer Science
Computer Graphics and Visualization
Three.js and 3D Graphics Programming
1. Introduction to 3D Graphics and Web Technologies
2. Development Environment Setup
3. Core Three.js Architecture
4. Geometry System
5. Material and Shading System
6. Lighting System
7. Camera Control and Navigation
8. Animation and Time-based Systems
9. User Interaction and Input Handling
10. Advanced Rendering Techniques
11. Shader Programming and GLSL
12. Performance Optimization
13. Environment and Scene Enhancement
14. Integration and Ecosystem
Camera Control and Navigation
Camera Mathematics
Projection Matrices
Perspective Projection
Orthographic Projection
Matrix Calculations
View Matrices
Camera Transformations
LookAt Matrix Construction
View Frustum Definition
Camera Control Systems
OrbitControls
Spherical Coordinate System
Target-based Rotation
Zoom and Pan Controls
Damping and Inertia
TrackballControls
Quaternion-based Rotation
Continuous Rotation
Screen Space Mapping
FlyControls
First-person Navigation
Velocity-based Movement
Roll Control
PointerLockControls
Mouse Lock API
FPS-style Controls
Movement Integration
Custom Control Implementation
Event Handling
State Management
Smooth Interpolation
Camera Animation
Keyframe Animation
Position Interpolation
Rotation Interpolation
Smooth Transitions
Path-based Animation
Curve Following
Spline Interpolation
Speed Control
Camera Transitions
Smooth Camera Cuts
Easing Functions
Animation Timing
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6. Lighting System
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8. Animation and Time-based Systems