Three.js and 3D Graphics Programming

  1. Geometry System
    1. Geometry Fundamentals
      1. Vertex Data Structure
        1. Position Attributes
          1. Normal Vectors
            1. UV Coordinates
              1. Color Attributes
              2. Face and Index Data
                1. Triangle Definitions
                  1. Index Buffers
                    1. Winding Order
                    2. BufferGeometry Architecture
                      1. Attribute Buffers
                        1. Buffer Types and Usage
                          1. Memory Layout
                            1. Dynamic Updates
                          2. Primitive Geometries
                            1. BoxGeometry
                              1. Dimension Parameters
                                1. Segmentation Options
                                2. SphereGeometry
                                  1. Radius and Segments
                                    1. Phi and Theta Ranges
                                    2. PlaneGeometry
                                      1. Width and Height
                                        1. Segment Divisions
                                        2. CylinderGeometry
                                          1. Radial and Height Parameters
                                            1. Open and Closed Cylinders
                                            2. ConeGeometry
                                              1. Radius and Height
                                                1. Radial Segments
                                                2. TorusGeometry
                                                  1. Major and Minor Radius
                                                    1. Tubular and Radial Segments
                                                    2. Additional Primitive Types
                                                      1. RingGeometry
                                                        1. DodecahedronGeometry
                                                          1. IcosahedronGeometry
                                                            1. OctahedronGeometry
                                                              1. TetrahedronGeometry
                                                            2. Custom Geometry Creation
                                                              1. Manual Vertex Definition
                                                                1. Position Buffer Creation
                                                                  1. Normal Calculation
                                                                    1. UV Mapping
                                                                    2. Procedural Geometry Generation
                                                                      1. Algorithmic Vertex Creation
                                                                        1. Parametric Surfaces
                                                                          1. Noise-Based Geometry
                                                                          2. Geometry Modification
                                                                            1. Vertex Manipulation
                                                                              1. Face Subdivision
                                                                                1. Geometry Merging
                                                                                2. Performance Optimization
                                                                                  1. Buffer Reuse
                                                                                    1. Geometry Instancing
                                                                                      1. Level of Detail