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Computer Science
Computer Graphics and Visualization
Three.js and 3D Graphics Programming
1. Introduction to 3D Graphics and Web Technologies
2. Development Environment Setup
3. Core Three.js Architecture
4. Geometry System
5. Material and Shading System
6. Lighting System
7. Camera Control and Navigation
8. Animation and Time-based Systems
9. User Interaction and Input Handling
10. Advanced Rendering Techniques
11. Shader Programming and GLSL
12. Performance Optimization
13. Environment and Scene Enhancement
14. Integration and Ecosystem
Performance Optimization
Performance Monitoring
Performance Metrics
Frame Rate Measurement
Draw Call Counting
Memory Usage Tracking
Profiling Tools
Browser Developer Tools
Stats.js Integration
Custom Performance Monitors
Rendering Optimization
Draw Call Reduction
Geometry Merging
Instanced Rendering
Material Batching
Culling Techniques
Frustum Culling
Occlusion Culling
Distance-based Culling
Level of Detail Systems
LOD Class Usage
Automatic LOD Switching
Custom LOD Implementation
Memory Management
Resource Disposal
Geometry Disposal
Material Disposal
Texture Disposal
Memory Leak Prevention
Event Listener Cleanup
Reference Management
Garbage Collection Optimization
Asset Optimization
Texture Compression
Geometry Simplification
Model Optimization
Advanced Optimization Techniques
Instanced Meshes
InstancedMesh Class
Instance Attribute Management
Dynamic Instance Updates
Geometry Instancing
Shared Geometry Usage
Instance Transformation
Batch Rendering
Shader Optimization
Instruction Count Reduction
Precision Optimization
Conditional Compilation
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13. Environment and Scene Enhancement