Three.js and 3D Graphics Programming

  1. Performance Optimization
    1. Performance Monitoring
      1. Performance Metrics
        1. Frame Rate Measurement
          1. Draw Call Counting
            1. Memory Usage Tracking
            2. Profiling Tools
              1. Browser Developer Tools
                1. Stats.js Integration
                  1. Custom Performance Monitors
                2. Rendering Optimization
                  1. Draw Call Reduction
                    1. Geometry Merging
                      1. Instanced Rendering
                        1. Material Batching
                        2. Culling Techniques
                          1. Frustum Culling
                            1. Occlusion Culling
                              1. Distance-based Culling
                              2. Level of Detail Systems
                                1. LOD Class Usage
                                  1. Automatic LOD Switching
                                    1. Custom LOD Implementation
                                  2. Memory Management
                                    1. Resource Disposal
                                      1. Geometry Disposal
                                        1. Material Disposal
                                          1. Texture Disposal
                                          2. Memory Leak Prevention
                                            1. Event Listener Cleanup
                                              1. Reference Management
                                                1. Garbage Collection Optimization
                                                2. Asset Optimization
                                                  1. Texture Compression
                                                    1. Geometry Simplification
                                                      1. Model Optimization
                                                    2. Advanced Optimization Techniques
                                                      1. Instanced Meshes
                                                        1. InstancedMesh Class
                                                          1. Instance Attribute Management
                                                            1. Dynamic Instance Updates
                                                            2. Geometry Instancing
                                                              1. Shared Geometry Usage
                                                                1. Instance Transformation
                                                                  1. Batch Rendering
                                                                  2. Shader Optimization
                                                                    1. Instruction Count Reduction
                                                                      1. Precision Optimization
                                                                        1. Conditional Compilation