OpenGL Graphics Library

  1. Development Environment Setup
    1. Understanding OpenGL Context
      1. Context Requirements
        1. Platform Dependencies
          1. Context Sharing
          2. Windowing System Integration
            1. Platform-Specific Requirements
              1. Event Loop Management
                1. Input Handling
                2. Context Creation Libraries
                  1. GLFW
                    1. Window Management
                      1. Input Handling
                        1. Context Creation
                          1. Error Handling
                          2. SDL
                            1. Cross-Platform Support
                              1. Multimedia Integration
                                1. Event System
                                2. FreeGLUT
                                  1. GLUT Compatibility
                                    1. Simple Interface
                                      1. Callback-Based Architecture
                                    2. OpenGL Function Loading
                                      1. Function Pointer Management
                                        1. Extension Loading
                                          1. Version Detection
                                          2. Extension Loading Libraries
                                            1. GLAD
                                              1. Code Generation
                                                1. Initialization Process
                                                  1. Extension Management
                                                  2. GLEW
                                                    1. Runtime Loading
                                                      1. Extension Queries
                                                        1. Error Handling
                                                      2. Basic Application Structure
                                                        1. Initialization Sequence
                                                          1. Main Loop Design
                                                            1. Cleanup Procedures
                                                            2. Render Loop Fundamentals
                                                              1. Event Processing
                                                                1. Buffer Clearing
                                                                  1. Drawing Operations
                                                                    1. Buffer Swapping
                                                                      1. Frame Rate Control