OpenGL Graphics Library
Timer Queries
Occlusion Queries
Primitive Queries
Draw Call Reduction
State Change Minimization
Batch Rendering
Instanced Rendering
Buffer Usage Patterns
Memory Mapping
Buffer Orphaning
Vertex Cache Optimization
View Frustum Calculation
Bounding Volume Testing
LOD Systems
Distance-Based LOD
Tessellation-Based LOD
Impostor Rendering
Texture Compression
Mipmap Usage
Texture Atlasing
Streaming
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17. Geometry and Tessellation Shaders
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19. Debugging and Error Handling