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Computer Science
Computer Graphics and Visualization
OpenGL Graphics Library
1. Introduction to OpenGL
2. Development Environment Setup
3. OpenGL Fundamentals
4. Graphics Rendering Pipeline
5. Vertex Data and Drawing
6. Shaders and GLSL
7. Coordinate Systems and Transformations
8. Texturing
9. Lighting and Shading
10. Advanced Texturing Techniques
11. Model Loading and Rendering
12. Advanced Rendering Techniques
13. Framebuffers and Off-Screen Rendering
14. Advanced Lighting Techniques
15. Post-Processing Effects
16. Instanced Rendering
17. Geometry and Tessellation Shaders
18. Performance Optimization
19. Debugging and Error Handling
Post-Processing Effects
Post-Processing Pipeline
Render to Texture
Screen-Space Processing
Full-Screen Quad
Basic Post-Processing Effects
Grayscale Conversion
Sepia Tone
Color Inversion
Brightness and Contrast
Convolution Filters
Kernel-Based Effects
Blur Effects
Box Blur
Gaussian Blur
Edge Detection
Sobel Filter
Laplacian Filter
Sharpening Filters
High Dynamic Range
HDR Concept
Floating Point Framebuffers
Tone Mapping
Reinhard Tone Mapping
ACES Tone Mapping
Exposure Control
Bloom Effect
Screen-Space Ambient Occlusion
SSAO Concept
Sample Generation
Occlusion Calculation
Noise Texture Usage
Depth of Field
Circle of Confusion
Bokeh Effects
Focus Distance
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14. Advanced Lighting Techniques
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16. Instanced Rendering