OpenGL Graphics Library
Primitive Input
Primitive Output
Vertex Generation
Input Layout Qualifiers
Output Layout Qualifiers
EmitVertex and EndPrimitive
Normal Visualization
Billboarding
Fur and Hair Rendering
Shadow Volume Generation
Tessellation Pipeline
Patch Primitives
Subdivision Surfaces
Patch Processing
Tessellation Level Control
Per-Patch Data
Tessellated Vertex Processing
Barycentric Coordinates
Surface Evaluation
Terrain Rendering
Displacement Mapping
Adaptive Level of Detail
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16. Instanced Rendering
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18. Performance Optimization