Useful Links
Computer Science
Computer Graphics and Visualization
OpenGL Graphics Library
1. Introduction to OpenGL
2. Development Environment Setup
3. OpenGL Fundamentals
4. Graphics Rendering Pipeline
5. Vertex Data and Drawing
6. Shaders and GLSL
7. Coordinate Systems and Transformations
8. Texturing
9. Lighting and Shading
10. Advanced Texturing Techniques
11. Model Loading and Rendering
12. Advanced Rendering Techniques
13. Framebuffers and Off-Screen Rendering
14. Advanced Lighting Techniques
15. Post-Processing Effects
16. Instanced Rendering
17. Geometry and Tessellation Shaders
18. Performance Optimization
19. Debugging and Error Handling
Advanced Lighting Techniques
Shadow Mapping
Shadow Map Concept
Depth Map Generation
Shadow Comparison
Shadow Bias
Peter Panning
Shadow Acne
Variance Shadow Maps
VSM Concept
Moment Storage
Soft Shadows
Cascaded Shadow Maps
CSM for Large Scenes
Cascade Splitting
Cascade Blending
Deferred Shading
G-Buffer Layout
Geometry Pass
Lighting Pass
Light Volume Rendering
Forward Plus Rendering
Tile-Based Lighting
Light Culling
Performance Benefits
Image-Based Lighting
Environment Maps
Irradiance Maps
Prefiltered Environment Maps
BRDF Integration Maps
Physically Based Rendering
PBR Principles
Metallic-Roughness Workflow
Specular-Glossiness Workflow
Cook-Torrance BRDF
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13. Framebuffers and Off-Screen Rendering
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15. Post-Processing Effects