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Computer Science
Computer Graphics and Visualization
OpenGL Graphics Library
1. Introduction to OpenGL
2. Development Environment Setup
3. OpenGL Fundamentals
4. Graphics Rendering Pipeline
5. Vertex Data and Drawing
6. Shaders and GLSL
7. Coordinate Systems and Transformations
8. Texturing
9. Lighting and Shading
10. Advanced Texturing Techniques
11. Model Loading and Rendering
12. Advanced Rendering Techniques
13. Framebuffers and Off-Screen Rendering
14. Advanced Lighting Techniques
15. Post-Processing Effects
16. Instanced Rendering
17. Geometry and Tessellation Shaders
18. Performance Optimization
19. Debugging and Error Handling
Model Loading and Rendering
3D Model Formats
Wavefront OBJ
Vertex Data
Face Definitions
Material Libraries
glTF
JSON Structure
Binary Data
Animation Support
Collada DAE
FBX Format
Model Loading Libraries
Assimp Library
Scene Import
Mesh Processing
Material Extraction
Animation Data
Custom Loaders
Mesh Data Structures
Vertex Data
Positions
Normals
Texture Coordinates
Tangents
Index Data
Material Information
Model Rendering
Mesh Rendering
Material Application
Texture Binding
Multiple Mesh Handling
Scene Management
Scene Graphs
Hierarchical Transformations
Node Traversal
Culling Optimization
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10. Advanced Texturing Techniques
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12. Advanced Rendering Techniques