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Computer Science
Computer Graphics and Visualization
OpenGL Graphics Library
1. Introduction to OpenGL
2. Development Environment Setup
3. OpenGL Fundamentals
4. Graphics Rendering Pipeline
5. Vertex Data and Drawing
6. Shaders and GLSL
7. Coordinate Systems and Transformations
8. Texturing
9. Lighting and Shading
10. Advanced Texturing Techniques
11. Model Loading and Rendering
12. Advanced Rendering Techniques
13. Framebuffers and Off-Screen Rendering
14. Advanced Lighting Techniques
15. Post-Processing Effects
16. Instanced Rendering
17. Geometry and Tessellation Shaders
18. Performance Optimization
19. Debugging and Error Handling
Instanced Rendering
Instancing Concepts
Rendering Multiple Objects
Performance Benefits
Use Cases
Instanced Drawing Commands
glDrawArraysInstanced
glDrawElementsInstanced
Instance Count Parameter
Per-Instance Data
Instance Attributes
Attribute Divisors
Instance ID Usage
Instancing Applications
Grass Rendering
Particle Systems
Crowd Rendering
Architectural Visualization
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15. Post-Processing Effects
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17. Geometry and Tessellation Shaders