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Computer Science
Computer Graphics and Visualization
OpenGL Graphics Library
1. Introduction to OpenGL
2. Development Environment Setup
3. OpenGL Fundamentals
4. Graphics Rendering Pipeline
5. Vertex Data and Drawing
6. Shaders and GLSL
7. Coordinate Systems and Transformations
8. Texturing
9. Lighting and Shading
10. Advanced Texturing Techniques
11. Model Loading and Rendering
12. Advanced Rendering Techniques
13. Framebuffers and Off-Screen Rendering
14. Advanced Lighting Techniques
15. Post-Processing Effects
16. Instanced Rendering
17. Geometry and Tessellation Shaders
18. Performance Optimization
19. Debugging and Error Handling
Advanced Texturing Techniques
Multi-Texturing
Multiple Texture Units
Texture Combination
Blending Operations
Normal Mapping
Surface Detail Enhancement
Normal Map Creation
Tangent Space
Tangent Vector Calculation
Bitangent Vector
TBN Matrix
Normal Map Application
Parallax Mapping
Height Map Usage
Texture Coordinate Offset
Parallax Occlusion Mapping
Environment Mapping
Reflection Mapping
Refraction Mapping
Sphere Mapping
Cube Mapping
Cube Maps
Cube Map Creation
Six-Face Texture
Cube Map Sampling
Skybox Implementation
Environment Reflection
Texture Arrays
Array Texture Concept
Layer Selection
Texture Atlas Alternative
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9. Lighting and Shading
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11. Model Loading and Rendering