Multi-dimensional geometry | Polytopes | Elementary geometry
In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope. In a polygon, an edge is a line segment on the boundary, and is often called a polygon side. In a polyhedron or more generally a polytope, an edge is a line segment where two faces (or polyhedron sides) meet. A segment joining two vertices while passing through the interior or exterior is not an edge but instead is called a diagonal. (Wikipedia).
Geometry - Basic Terminology (5 of 34) Definition of Angles, Sides, and Vertex
Visit http://ilectureonline.com for more math and science lectures! In this video I will define and give examples of angles, sides, and vertex. Next video in the Basic Terminology series can be seen at: http://youtu.be/Q-SlfOC2a3Y
From playlist GEOMETRY 1 - BASIC TERMINOLOGY
What is a central angle of a circle
Learn the essential definitions of the parts of a circle. A secant line to a circle is a line that crosses exactly two points on the circle while a tangent line to a circle is a line that touches exactly one point on the circle. A chord is a line that has its two endpoints on the circle.
From playlist Essential Definitions for Circles #Circles
What is the definition of an inscribed angle
Learn the essential definitions of the parts of a circle. A secant line to a circle is a line that crosses exactly two points on the circle while a tangent line to a circle is a line that touches exactly one point on the circle. A chord is a line that has its two endpoints on the circle.
From playlist Essential Definitions for Circles #Circles
What are the different types of inscribed angles
Learn the essential definitions of the parts of a circle. A secant line to a circle is a line that crosses exactly two points on the circle while a tangent line to a circle is a line that touches exactly one point on the circle. A chord is a line that has its two endpoints on the circle.
From playlist Essential Definitions for Circles #Circles
What is the definition of a tangent line to a circle
Learn the essential definitions of the parts of a circle. A secant line to a circle is a line that crosses exactly two points on the circle while a tangent line to a circle is a line that touches exactly one point on the circle. A chord is a line that has its two endpoints on the circle.
From playlist Essential Definitions for Circles #Circles
What are the formulas for the measure of angles outside of a circle
Learn the essential definitions of the parts of a circle. A secant line to a circle is a line that crosses exactly two points on the circle while a tangent line to a circle is a line that touches exactly one point on the circle. A chord is a line that has its two endpoints on the circle.
From playlist Essential Definitions for Circles #Circles
Angle Side Relationships in a Triangle - Geometry
This video focuses on the angle side relationships in a triangle. In particular, I show students how to use the idea that the smallest angle is opposite the smallest side. This concept is used to order the sides of the triangle from least to greatest. Your feedback and requests are encour
From playlist Geometry
definition of adjacent angles
From playlist Common Core Standards - 8th Grade
Area and Perimeter of Geometric Figures
Worked out examples involving area and perimeter.
From playlist Geometry
SGP 2020 Graduate School: Geometric computing in geometry-central
This talk gives a basic introduction to geometry-central (http://geometry-central.net), a C++ library with data structures and algorithms for geometry processing. We cover the basic motivations and design of the library, as well as some examples of it in action. Part of the SGP 2020 Grad
From playlist Research
Navigating Intrinsic Triangulations - SIGGRAPH 2019
Navigating Intrinsic Triangulations. Nicholas Sharp, Yousuf Soliman, and Keenan Crane. ACM Trans. on Graph. (2019) http://www.cs.cmu.edu/~kmcrane/Projects/NavigatingIntrinsicTriangulations/paper.pdf We present a data structure that makes it easy to run a large class of algorithms from co
From playlist Research
Lecture 11: Digital Geometry Processing (CMU 15-462/662)
Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/
From playlist Computer Graphics (CMU 15-462/662)
Lecture 10: Meshes and Manifolds (CMU 15-462/662)
Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/
From playlist Computer Graphics (CMU 15-462/662)
Nets of polyhedra | Perimeter, area, and volume | Geometry | Khan Academy
We know...."nets of polyhedra" sounds like the title of a bad sci-fi movie about man-eating, muti-headed fish. A polyhedron ("polyhedra" is plural) is nothing more than a 3 dimensional shape with flat surfaces and straight edges (think: cube) Practice this lesson yourself on KhanAcademy.o
From playlist High School Geometry | High School Math | Khan Academy
How To Create RPG Game Characters In Blender - Modelling | Session 03 | #gamedev
Don’t forget to subscribe! In this project series, you will learn how to create RPG game characters in Blender. In this series of (hopefully, fun) tutorials, we will be creating Mimic chest monster characters from scratch in Blender. This project is all the modelling and the UV unwrapp
From playlist Create RPG Game Characters In Blender - Modelling
How To Create RPG Game Characters In Blender - Modelling | Session 02 | #gamedev
Don’t forget to subscribe! In this project series, you will learn how to create RPG game characters in Blender. In this series of (hopefully, fun) tutorials, we will be creating Mimic chest monster characters from scratch in Blender. This project is all the modelling and the UV unwrapp
From playlist Create RPG Game Characters In Blender - Modelling
Livine Etera : The Geometry of Loop Quantum Gravity
Recording during the thematic meeting : "Geometrical and Topological Structures of Information" the August 31, 2017 at the Centre International de Rencontres Mathématiques (Marseille, France) Filmmaker: Guillaume Hennenfent
From playlist Geometry
Lecture 14: Discrete Surfaces (Discrete Differential Geometry)
Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz0hIrNCMQW1YmZysAiIYSSS For more information see http://geometry.cs.cmu.edu/ddg
From playlist Discrete Differential Geometry - CMU 15-458/858
Finding surface area: nets of polyhedra | Perimeter, area, and volume | Geometry | Khan Academy
Now we shift our focus towards surface area (which is the sum of all the areas of all the shapes that cover the surface of the object). Let's apply it to the polyhedra net we learned about in the previous video. We'll walk you through it. Practice this lesson yourself on KhanAcademy.org r
From playlist High School Geometry | High School Math | Khan Academy
👉 Learn essential definitions of points, lines, and planes. A point defines a position in space. A line is a set of points. A line can be created by a minimum of two points. A plane is a flat surface made up of at least three points. A plane contains infinite number of lines. A ray is a li
From playlist Points Lines and Planes