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Computer Science
Game Development
Game Development with Python and Pygame
1. Foundations of Python and Pygame
2. Core Pygame Concepts
3. Handling User Input and Events
4. Working with Images and Sprites
5. Movement and Animation
6. Collision Detection
7. Sound and Music
8. Text and User Interface
9. Advanced Game Structure and Concepts
10. Performance Optimization
11. Project Organization and Distribution
12. Complete Game Examples and Projects
Advanced Game Structure and Concepts
Game State Management
The Need for a State Machine
Benefits of State Management
Implementing States
Menu State
Playing State
Game Over State
Pause State
Transitioning Between States
Handling State Changes
Passing Data Between States
State Stack Management
Pushing and Popping States
Overlay States
Scene Management
Scene Graph Concepts
Scene Transitions
Scene Loading and Unloading
Tile-Based Worlds
Introduction to Tilemaps
Tilemap Concepts
Grid-Based Level Design
Designing a Level with a Tilemap Editor
Overview of Tilemap Editors
Exporting Tilemap Data
Loading and Rendering a Tilemap
Reading Tilemap Files
Drawing Tiles to the Screen
Tile Layers
Tile-Based Collision
Mapping Tiles to Collision Areas
Handling Collisions with Tilemaps
Optimizing Tilemap Rendering
Culling Off-Screen Tiles
Tile Batching
Camera and Scrolling
Implementing a Simple 2D Camera
Camera Position and Viewport
Following the Player
Centering the Camera on the Player
Camera Boundaries
Smooth Camera Movement
Parallax Scrolling for Depth
Layered Backgrounds
Adjusting Scroll Speeds
Camera Effects
Screen Shake
Zoom In and Out
Basic Enemy AI
Simple Movement Patterns
Patrolling Behavior
Following the Player
Random Movement
State-Based AI
Idle State
Chase State
Attack State
Flee State
Pathfinding Basics
Simple A* Implementation
Grid-Based Pathfinding
Game Object Management
Object Pooling
Reusing Game Objects
Pool Management
Component Systems
Entity-Component Architecture
Component Communication
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8. Text and User Interface
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10. Performance Optimization