Game Development with Python and Pygame

  1. Movement and Animation
    1. Implementing Player Movement
      1. Velocity and Position Vectors
        1. Representing Position and Velocity
          1. Using Tuples and Vectors
            1. Vector Mathematics
            2. Updating Position Based on Input
              1. Mapping Input to Movement
                1. Applying Velocity to Position
                  1. Acceleration and Deceleration
                  2. Enforcing Screen Boundaries
                    1. Preventing Movement Off-Screen
                      1. Clamping Position Values
                        1. Wrapping Around Screen Edges
                      2. Physics and Movement Systems
                        1. Basic Physics Concepts
                          1. Velocity and Acceleration
                            1. Friction and Drag
                            2. Implementing Gravity
                              1. Constant Gravity Force
                                1. Terminal Velocity
                                2. Collision Response
                                  1. Bouncing Off Surfaces
                                    1. Sliding Along Walls
                                  2. Principles of 2D Animation
                                    1. Frame-by-Frame Animation
                                      1. Animation Frame Rate
                                        1. Looping and Non-Looping Animations
                                        2. Using Spritesheets
                                          1. Structure of a Spritesheet
                                            1. Advantages of Spritesheets
                                            2. Animation Timing
                                              1. Frame Duration
                                                1. Animation Speed Control
                                              2. Implementing Spritesheet Animation
                                                1. Loading a Spritesheet Image
                                                  1. Extracting Frames from Spritesheets
                                                  2. Defining Individual Frames
                                                    1. Storing Frame Rects
                                                      1. Managing Frame Indices
                                                      2. Cycling Through Frames over Time
                                                        1. Timing Animation Frames
                                                          1. Handling Animation States
                                                          2. Animation State Management
                                                            1. Multiple Animation Sequences
                                                              1. Animation Transitions
                                                            2. Transformations
                                                              1. Scaling Sprites
                                                                1. Resizing Images and Surfaces
                                                                  1. Maintaining Aspect Ratio
                                                                  2. Rotating Sprites
                                                                    1. Rotating Images
                                                                      1. Handling Rotated Rects
                                                                        1. Rotation Performance Considerations
                                                                        2. Flipping Sprites
                                                                          1. Horizontal and Vertical Flipping
                                                                            1. Direction-Based Sprite Flipping