Game Development with Python and Pygame

  1. Collision Detection
    1. Basic Collision Concepts
      1. Types of Collisions in 2D Games
        1. Importance of Collision Detection
          1. Performance Considerations
          2. Rectangle-Based Collision
            1. Rect.colliderect() for Two Rectangles
              1. Detecting Overlap Between Rects
              2. Rect.collidepoint() for a Point and a Rectangle
                1. Checking if a Point is Inside a Rect
                2. Rect Collision Methods
                  1. contains()
                    1. collidelistall()
                      1. collidelist()
                    2. Sprite Group Collision Functions
                      1. pygame.sprite.spritecollide()
                        1. Detecting Collisions with Groups
                          1. Optional Pixel-Perfect Checks
                            1. Collision Callbacks
                            2. pygame.sprite.groupcollide()
                              1. Handling Multiple Collisions
                                1. Managing Collision Results
                                2. pygame.sprite.spritecollideany()
                                  1. Checking for Any Collision
                                3. Pixel-Perfect Collision
                                  1. Using Masks
                                    1. Creating Masks from Surfaces
                                      1. Mask Overlap Detection
                                      2. The pygame.sprite.collide_mask() Function
                                        1. Integrating Masks with Sprites
                                        2. Mask Performance Optimization
                                          1. When to Use Pixel-Perfect Collision
                                        3. Advanced Collision Techniques
                                          1. Spatial Partitioning
                                            1. Grid-Based Collision Detection
                                            2. Collision Layers
                                              1. Managing Different Collision Types
                                              2. Continuous Collision Detection
                                                1. Preventing Tunneling