UsefulLinks
Computer Science
Game Development
Game Development with Python and Pygame
1. Foundations of Python and Pygame
2. Core Pygame Concepts
3. Handling User Input and Events
4. Working with Images and Sprites
5. Movement and Animation
6. Collision Detection
7. Sound and Music
8. Text and User Interface
9. Advanced Game Structure and Concepts
10. Performance Optimization
11. Project Organization and Distribution
12. Complete Game Examples and Projects
6.
Collision Detection
6.1.
Basic Collision Concepts
6.1.1.
Types of Collisions in 2D Games
6.1.2.
Importance of Collision Detection
6.1.3.
Performance Considerations
6.2.
Rectangle-Based Collision
6.2.1.
Rect.colliderect() for Two Rectangles
6.2.1.1.
Detecting Overlap Between Rects
6.2.2.
Rect.collidepoint() for a Point and a Rectangle
6.2.2.1.
Checking if a Point is Inside a Rect
6.2.3.
Rect Collision Methods
6.2.3.1.
contains()
6.2.3.2.
collidelistall()
6.2.3.3.
collidelist()
6.3.
Sprite Group Collision Functions
6.3.1.
pygame.sprite.spritecollide()
6.3.1.1.
Detecting Collisions with Groups
6.3.1.2.
Optional Pixel-Perfect Checks
6.3.1.3.
Collision Callbacks
6.3.2.
pygame.sprite.groupcollide()
6.3.2.1.
Handling Multiple Collisions
6.3.2.2.
Managing Collision Results
6.3.3.
pygame.sprite.spritecollideany()
6.3.3.1.
Checking for Any Collision
6.4.
Pixel-Perfect Collision
6.4.1.
Using Masks
6.4.1.1.
Creating Masks from Surfaces
6.4.1.2.
Mask Overlap Detection
6.4.2.
The pygame.sprite.collide_mask() Function
6.4.2.1.
Integrating Masks with Sprites
6.4.3.
Mask Performance Optimization
6.4.3.1.
When to Use Pixel-Perfect Collision
6.5.
Advanced Collision Techniques
6.5.1.
Spatial Partitioning
6.5.1.1.
Grid-Based Collision Detection
6.5.2.
Collision Layers
6.5.2.1.
Managing Different Collision Types
6.5.3.
Continuous Collision Detection
6.5.3.1.
Preventing Tunneling
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5. Movement and Animation
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7. Sound and Music