UsefulLinks
Computer Science
Game Development
Game Development with Python and Pygame
1. Foundations of Python and Pygame
2. Core Pygame Concepts
3. Handling User Input and Events
4. Working with Images and Sprites
5. Movement and Animation
6. Collision Detection
7. Sound and Music
8. Text and User Interface
9. Advanced Game Structure and Concepts
10. Performance Optimization
11. Project Organization and Distribution
12. Complete Game Examples and Projects
11.
Project Organization and Distribution
11.1.
Structuring a Game Project
11.1.1.
Organizing Code into Multiple Files
11.1.1.1.
Separating Classes and Modules
11.1.1.2.
Managing Settings and Constants
11.1.2.
Creating an Asset Folder Structure
11.1.2.1.
Organizing Images, Sounds, and Fonts
11.1.2.2.
Managing Level and Data Files
11.1.3.
Version Control
11.1.3.1.
Using Git for Game Projects
11.1.3.2.
Ignoring Generated Files
11.2.
Creating a Main Game Class
11.2.1.
Encapsulating the Game Loop
11.2.2.
Managing Game States within the Class
11.2.3.
Initializing and Cleaning Up Resources
11.3.
Configuration Management
11.3.1.
Settings Files
11.3.2.
Command Line Arguments
11.3.3.
User Preferences
11.4.
Error Handling and Logging
11.4.1.
Exception Handling in Games
11.4.2.
Logging Game Events
11.4.3.
Debug Mode Implementation
11.5.
Testing Game Code
11.5.1.
Unit Testing Game Logic
11.5.2.
Integration Testing
11.5.3.
Playtesting Strategies
11.6.
Packaging the Game for Distribution
11.6.1.
Introduction to Packaging Tools
11.6.1.1.
Overview of PyInstaller
11.6.1.2.
Overview of cx_Freeze
11.6.2.
Creating a Standalone Executable
11.6.2.1.
Building the Executable
11.6.2.2.
Testing the Packaged Game
11.6.3.
Including Assets with the Executable
11.6.3.1.
Bundling Resource Files
11.6.3.2.
Handling Relative Paths in Packaged Games
11.6.4.
Cross-Platform Distribution
11.6.4.1.
Windows Distribution
11.6.4.2.
macOS Distribution
11.6.4.3.
Linux Distribution
Previous
10. Performance Optimization
Go to top
Next
12. Complete Game Examples and Projects