Game Development with Python and Pygame

  1. Project Organization and Distribution
    1. Structuring a Game Project
      1. Organizing Code into Multiple Files
        1. Separating Classes and Modules
          1. Managing Settings and Constants
          2. Creating an Asset Folder Structure
            1. Organizing Images, Sounds, and Fonts
              1. Managing Level and Data Files
              2. Version Control
                1. Using Git for Game Projects
                  1. Ignoring Generated Files
                2. Creating a Main Game Class
                  1. Encapsulating the Game Loop
                    1. Managing Game States within the Class
                      1. Initializing and Cleaning Up Resources
                      2. Configuration Management
                        1. Settings Files
                          1. Command Line Arguments
                            1. User Preferences
                            2. Error Handling and Logging
                              1. Exception Handling in Games
                                1. Logging Game Events
                                  1. Debug Mode Implementation
                                  2. Testing Game Code
                                    1. Unit Testing Game Logic
                                      1. Integration Testing
                                        1. Playtesting Strategies
                                        2. Packaging the Game for Distribution
                                          1. Introduction to Packaging Tools
                                            1. Overview of PyInstaller
                                              1. Overview of cx_Freeze
                                              2. Creating a Standalone Executable
                                                1. Building the Executable
                                                  1. Testing the Packaged Game
                                                  2. Including Assets with the Executable
                                                    1. Bundling Resource Files
                                                      1. Handling Relative Paths in Packaged Games
                                                      2. Cross-Platform Distribution
                                                        1. Windows Distribution
                                                          1. macOS Distribution
                                                            1. Linux Distribution