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Computer Science
Game Development
Game Development with Python and Pygame
1. Foundations of Python and Pygame
2. Core Pygame Concepts
3. Handling User Input and Events
4. Working with Images and Sprites
5. Movement and Animation
6. Collision Detection
7. Sound and Music
8. Text and User Interface
9. Advanced Game Structure and Concepts
10. Performance Optimization
11. Project Organization and Distribution
12. Complete Game Examples and Projects
Project Organization and Distribution
Structuring a Game Project
Organizing Code into Multiple Files
Separating Classes and Modules
Managing Settings and Constants
Creating an Asset Folder Structure
Organizing Images, Sounds, and Fonts
Managing Level and Data Files
Version Control
Using Git for Game Projects
Ignoring Generated Files
Creating a Main Game Class
Encapsulating the Game Loop
Managing Game States within the Class
Initializing and Cleaning Up Resources
Configuration Management
Settings Files
Command Line Arguments
User Preferences
Error Handling and Logging
Exception Handling in Games
Logging Game Events
Debug Mode Implementation
Testing Game Code
Unit Testing Game Logic
Integration Testing
Playtesting Strategies
Packaging the Game for Distribution
Introduction to Packaging Tools
Overview of PyInstaller
Overview of cx_Freeze
Creating a Standalone Executable
Building the Executable
Testing the Packaged Game
Including Assets with the Executable
Bundling Resource Files
Handling Relative Paths in Packaged Games
Cross-Platform Distribution
Windows Distribution
macOS Distribution
Linux Distribution
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12. Complete Game Examples and Projects