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Computer Science
Game Development
Game Development with Python and Pygame
1. Foundations of Python and Pygame
2. Core Pygame Concepts
3. Handling User Input and Events
4. Working with Images and Sprites
5. Movement and Animation
6. Collision Detection
7. Sound and Music
8. Text and User Interface
9. Advanced Game Structure and Concepts
10. Performance Optimization
11. Project Organization and Distribution
12. Complete Game Examples and Projects
Working with Images and Sprites
Loading and Displaying Images
Supported Image Formats
PNG Format
JPEG Format
GIF Format
BMP Format
The pygame.image.load() Function
Loading Images from Files
Error Handling for Image Loading
Loading from File-Like Objects
Blitting Images onto Surfaces
The blit() Method
Positioning Images
Blitting with Special Flags
Image Transparency and Alpha Channels
Per-Pixel Alpha
Colorkey Transparency
Alpha Blending
Converting Surfaces for Performance
Using convert()
Using convert_alpha()
Performance Implications
Introduction to Sprites
The Concept of a Sprite in Games
Definition and Role of Sprites
Static vs. Animated Sprites
The pygame.sprite.Sprite Class
Inheriting from Sprite
Sprite Lifecycle
Required Attributes
Creating a Custom Sprite Class
The image Attribute
Assigning Images to Sprites
The rect Attribute
Positioning and Collision
The update() Method
Custom Update Logic
Additional Sprite Properties
Managing Sprites with Groups
The pygame.sprite.Group Class
Creating Sprite Groups
Group Methods Overview
Adding and Removing Sprites from a Group
Adding Sprites
Removing Sprites
Sprite Group Membership
Updating All Sprites in a Group
Calling update() on Groups
Passing Arguments to update()
Drawing All Sprites in a Group
Using draw() Method
Custom Drawing Methods
Specialized Group Classes
LayeredUpdates
OrderedUpdates
RenderUpdates
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3. Handling User Input and Events
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5. Movement and Animation