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Computer Science
Game Development
Game Development
1. Introduction to Game Development
2. Game Design Fundamentals
3. Pre-Production and Prototyping
4. Game Programming and Technology
5. Art and Asset Creation
6. Audio Design and Implementation
7. Production and Project Management
8. Quality Assurance and Testing
9. Release, Marketing, and Post-Launch
10. Business and Legal Aspects
8.
Quality Assurance and Testing
8.1.
QA Process and Methodology
8.1.1.
Quality Assurance Role Definition
8.1.1.1.
Testing Objectives
8.1.1.2.
Quality Standards
8.1.1.3.
Process Documentation
8.1.2.
Test Planning and Strategy
8.1.2.1.
Test Case Development
8.1.2.2.
Testing Schedule Creation
8.1.2.3.
Resource Allocation
8.2.
Testing Types and Approaches
8.2.1.
Functional Testing
8.2.1.1.
Feature Verification
8.2.1.2.
User Story Testing
8.2.1.3.
Edge Case Identification
8.2.2.
Compatibility Testing
8.2.2.1.
Platform Testing
8.2.2.2.
Hardware Configuration Testing
8.2.2.3.
Operating System Compatibility
8.2.3.
Performance Testing
8.2.3.1.
Frame Rate Analysis
8.2.3.2.
Memory Usage Profiling
8.2.3.3.
Load Testing
8.2.4.
Usability Testing
8.2.4.1.
Player Experience Evaluation
8.2.4.2.
Interface Testing
8.2.4.3.
Accessibility Testing
8.2.5.
Regression Testing
8.2.5.1.
Bug Fix Verification
8.2.5.2.
Feature Stability Testing
8.2.5.3.
Automated Regression Suites
8.3.
Bug Management and Reporting
8.3.1.
Bug Report Documentation
8.3.1.1.
Reproduction Steps
8.3.1.2.
Severity Classification
8.3.1.3.
Priority Assignment
8.3.2.
Bug Tracking Systems
8.3.2.1.
Bug Database Management
8.3.2.2.
Workflow Automation
8.3.2.3.
Reporting and Analytics
8.3.3.
Bug Lifecycle Management
8.3.3.1.
Discovery and Logging
8.3.3.2.
Assignment and Resolution
8.3.3.3.
Verification and Closure
8.4.
Playtesting and User Research
8.4.1.
Playtesting Session Design
8.4.1.1.
Test Scenario Creation
8.4.1.2.
Participant Selection
8.4.1.3.
Data Collection Methods
8.4.2.
User Feedback Analysis
8.4.2.1.
Qualitative Data Processing
8.4.2.2.
Quantitative Metrics Analysis
8.4.2.3.
Actionable Insight Generation
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9. Release, Marketing, and Post-Launch