Game Development

  1. Art and Asset Creation
    1. 2D Art Production Pipeline
      1. Pixel Art Creation
        1. Pixel Art Tools and Software
          1. Color Limitation Techniques
            1. Pixel Art Animation
              1. Scaling and Resolution
              2. Vector Graphics
                1. Vector Art Tools
                  1. Scalability Advantages
                    1. Vector Animation
                    2. Digital Painting
                      1. Brush Techniques
                        1. Layer Management
                          1. Color Theory Application
                            1. Lighting and Shading
                            2. Sprite Production
                              1. Sprite Sheet Organization
                                1. Animation Frame Planning
                                  1. Sprite Optimization
                                  2. UI Asset Creation
                                    1. Icon Design
                                      1. Button and Interface Elements
                                        1. Layout Composition
                                          1. Responsive Design Elements
                                        2. 3D Art Production Pipeline
                                          1. 3D Modeling Techniques
                                            1. Polygon Modeling
                                              1. Subdivision Surface Modeling
                                                1. NURBS Modeling
                                                  1. Procedural Modeling
                                                  2. Digital Sculpting
                                                    1. High-Poly Sculpting
                                                      1. Detail Creation
                                                        1. Sculpting Tools and Techniques
                                                        2. Retopology Process
                                                          1. Low-Poly Mesh Creation
                                                            1. Edge Flow Optimization
                                                              1. Automated Retopology Tools
                                                              2. UV Mapping and Unwrapping
                                                                1. UV Layout Planning
                                                                  1. Seam Placement Strategy
                                                                    1. UV Distortion Minimization
                                                                    2. Texturing and Materials
                                                                      1. Diffuse Map Creation
                                                                        1. Normal Map Generation
                                                                          1. Specular and Roughness Maps
                                                                            1. Physically Based Rendering Materials
                                                                              1. Albedo Map Development
                                                                                1. Metallic Workflow
                                                                                  1. Roughness Map Creation
                                                                                    1. Ambient Occlusion
                                                                                2. Animation Production
                                                                                  1. Animation Principles
                                                                                    1. Timing and Spacing
                                                                                      1. Squash and Stretch
                                                                                        1. Anticipation and Follow-Through
                                                                                          1. Arcs and Overlapping Action
                                                                                          2. 2D Animation Techniques
                                                                                            1. Frame-by-Frame Animation
                                                                                              1. Skeletal Animation Systems
                                                                                                1. Tweening and Interpolation
                                                                                                2. 3D Animation Production
                                                                                                  1. Keyframe Animation
                                                                                                    1. Character Rigging
                                                                                                      1. Skinning and Weight Painting
                                                                                                        1. Motion Capture Integration
                                                                                                        2. Animation Optimization
                                                                                                          1. Compression Techniques
                                                                                                            1. LOD Animation Systems
                                                                                                              1. Performance Considerations
                                                                                                            2. Visual Effects Creation
                                                                                                              1. Particle System Design
                                                                                                                1. Emitter Configuration
                                                                                                                  1. Particle Behavior Programming
                                                                                                                    1. Performance Optimization
                                                                                                                    2. Shader Effects
                                                                                                                      1. Custom Shader Development
                                                                                                                        1. Effect Composition
                                                                                                                          1. Real-Time Constraints
                                                                                                                          2. Post-Processing Effects
                                                                                                                            1. Bloom Implementation
                                                                                                                              1. Color Grading
                                                                                                                                1. Depth of Field
                                                                                                                                  1. Screen Space Reflections