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Computer Science
Game Development
Game Development
1. Introduction to Game Development
2. Game Design Fundamentals
3. Pre-Production and Prototyping
4. Game Programming and Technology
5. Art and Asset Creation
6. Audio Design and Implementation
7. Production and Project Management
8. Quality Assurance and Testing
9. Release, Marketing, and Post-Launch
10. Business and Legal Aspects
Art and Asset Creation
2D Art Production Pipeline
Pixel Art Creation
Pixel Art Tools and Software
Color Limitation Techniques
Pixel Art Animation
Scaling and Resolution
Vector Graphics
Vector Art Tools
Scalability Advantages
Vector Animation
Digital Painting
Brush Techniques
Layer Management
Color Theory Application
Lighting and Shading
Sprite Production
Sprite Sheet Organization
Animation Frame Planning
Sprite Optimization
UI Asset Creation
Icon Design
Button and Interface Elements
Layout Composition
Responsive Design Elements
3D Art Production Pipeline
3D Modeling Techniques
Polygon Modeling
Subdivision Surface Modeling
NURBS Modeling
Procedural Modeling
Digital Sculpting
High-Poly Sculpting
Detail Creation
Sculpting Tools and Techniques
Retopology Process
Low-Poly Mesh Creation
Edge Flow Optimization
Automated Retopology Tools
UV Mapping and Unwrapping
UV Layout Planning
Seam Placement Strategy
UV Distortion Minimization
Texturing and Materials
Diffuse Map Creation
Normal Map Generation
Specular and Roughness Maps
Physically Based Rendering Materials
Albedo Map Development
Metallic Workflow
Roughness Map Creation
Ambient Occlusion
Animation Production
Animation Principles
Timing and Spacing
Squash and Stretch
Anticipation and Follow-Through
Arcs and Overlapping Action
2D Animation Techniques
Frame-by-Frame Animation
Skeletal Animation Systems
Tweening and Interpolation
3D Animation Production
Keyframe Animation
Character Rigging
Skinning and Weight Painting
Motion Capture Integration
Animation Optimization
Compression Techniques
LOD Animation Systems
Performance Considerations
Visual Effects Creation
Particle System Design
Emitter Configuration
Particle Behavior Programming
Performance Optimization
Shader Effects
Custom Shader Development
Effect Composition
Real-Time Constraints
Post-Processing Effects
Bloom Implementation
Color Grading
Depth of Field
Screen Space Reflections
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4. Game Programming and Technology
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6. Audio Design and Implementation