Game Development

  1. Game Programming and Technology
    1. Programming Fundamentals
      1. Core Programming Languages
        1. C++ for Game Development
          1. C# and .NET Framework
            1. Python for Tools and Scripting
              1. JavaScript for Web Games
              2. Object-Oriented Programming
                1. Class Design Principles
                  1. Inheritance Hierarchies
                    1. Polymorphism Applications
                      1. Encapsulation Strategies
                      2. Data Structures and Algorithms
                        1. Array and List Management
                          1. Tree and Graph Structures
                            1. Sorting Algorithms
                              1. Search Algorithms
                                1. Algorithm Complexity Analysis
                                2. Version Control Systems
                                  1. Git Fundamentals
                                    1. Branching Strategies
                                      1. Merge Conflict Resolution
                                        1. Collaborative Workflows
                                      2. Game Engine Architecture
                                        1. Engine Core Systems
                                          1. Asset Management Systems
                                            1. Scene Graph Management
                                              1. Component Systems
                                                1. Event Systems
                                                2. Rendering Architecture
                                                  1. Graphics Pipeline Overview
                                                    1. Render Queue Management
                                                      1. Culling Systems
                                                        1. Batching Optimization
                                                        2. Custom Engine Development
                                                          1. Engine Architecture Planning
                                                            1. Core System Implementation
                                                              1. Tool Development
                                                                1. Performance Optimization
                                                              2. Graphics Programming
                                                                1. Rendering Pipeline
                                                                  1. Vertex Processing
                                                                    1. Rasterization
                                                                      1. Fragment Processing
                                                                        1. Output Merging
                                                                        2. 2D Graphics Programming
                                                                          1. Sprite Rendering
                                                                            1. Tilemap Systems
                                                                              1. 2D Animation Implementation
                                                                                1. Parallax Scrolling
                                                                                2. 3D Graphics Programming
                                                                                  1. Mesh Rendering
                                                                                    1. Texture Mapping
                                                                                      1. Lighting Calculations
                                                                                        1. Shadow Rendering
                                                                                          1. Level of Detail Systems
                                                                                          2. Shader Programming
                                                                                            1. Vertex Shader Development
                                                                                              1. Fragment Shader Development
                                                                                                1. Shader Language Syntax
                                                                                                  1. HLSL Programming
                                                                                                    1. GLSL Programming
                                                                                                    2. Shader Optimization
                                                                                                  2. Physics Simulation
                                                                                                    1. Collision Detection Systems
                                                                                                      1. Broad Phase Detection
                                                                                                        1. Narrow Phase Detection
                                                                                                          1. Collision Response
                                                                                                          2. Rigid Body Physics
                                                                                                            1. Force and Impulse Systems
                                                                                                              1. Constraint Solving
                                                                                                                1. Joint Implementation
                                                                                                                2. Raycasting and Spatial Queries
                                                                                                                  1. Ray-Object Intersection
                                                                                                                    1. Spatial Partitioning
                                                                                                                      1. Query Optimization
                                                                                                                      2. Physics Engine Integration
                                                                                                                        1. PhysX Integration
                                                                                                                          1. Box2D Implementation
                                                                                                                            1. Custom Physics Solutions
                                                                                                                          2. Artificial Intelligence Programming
                                                                                                                            1. Pathfinding Implementation
                                                                                                                              1. A* Algorithm Implementation
                                                                                                                                1. Dynamic Pathfinding
                                                                                                                                2. State Machine Systems
                                                                                                                                  1. Finite State Machine Design
                                                                                                                                    1. Hierarchical State Machines
                                                                                                                                      1. State Transition Logic
                                                                                                                                      2. Behavior Tree Implementation
                                                                                                                                        1. Node Type Development
                                                                                                                                          1. Tree Execution Logic
                                                                                                                                            1. Behavior Composition
                                                                                                                                            2. Advanced AI Techniques
                                                                                                                                              1. Goal-Oriented Action Planning
                                                                                                                                                1. Machine Learning Integration
                                                                                                                                                  1. Procedural Behavior Generation
                                                                                                                                                2. Input System Programming
                                                                                                                                                  1. Input Device Handling
                                                                                                                                                    1. Keyboard Input Processing
                                                                                                                                                      1. Mouse Input Management
                                                                                                                                                        1. Gamepad Integration
                                                                                                                                                          1. Touch Input Handling
                                                                                                                                                          2. Input Mapping Systems
                                                                                                                                                            1. Action Mapping
                                                                                                                                                              1. Axis Mapping
                                                                                                                                                                1. Input Buffering
                                                                                                                                                                  1. Custom Control Schemes
                                                                                                                                                                2. User Interface Programming
                                                                                                                                                                  1. UI Framework Implementation
                                                                                                                                                                    1. Layout Systems
                                                                                                                                                                      1. Event Handling
                                                                                                                                                                        1. Widget Development
                                                                                                                                                                        2. HUD Implementation
                                                                                                                                                                          1. Real-Time Data Display
                                                                                                                                                                            1. Performance Optimization
                                                                                                                                                                              1. Responsive Design
                                                                                                                                                                            2. Networking Programming
                                                                                                                                                                              1. Network Architecture
                                                                                                                                                                                1. Client-Server Models
                                                                                                                                                                                  1. Peer-to-Peer Systems
                                                                                                                                                                                    1. Hybrid Architectures
                                                                                                                                                                                    2. State Synchronization
                                                                                                                                                                                      1. Data Replication
                                                                                                                                                                                        1. Delta Compression
                                                                                                                                                                                          1. Interpolation Techniques
                                                                                                                                                                                          2. Latency Management
                                                                                                                                                                                            1. Client Prediction
                                                                                                                                                                                              1. Server Reconciliation
                                                                                                                                                                                                1. Lag Compensation