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Computer Science
Game Development
Game Development
1. Introduction to Game Development
2. Game Design Fundamentals
3. Pre-Production and Prototyping
4. Game Programming and Technology
5. Art and Asset Creation
6. Audio Design and Implementation
7. Production and Project Management
8. Quality Assurance and Testing
9. Release, Marketing, and Post-Launch
10. Business and Legal Aspects
Game Programming and Technology
Programming Fundamentals
Core Programming Languages
C++ for Game Development
C# and .NET Framework
Python for Tools and Scripting
JavaScript for Web Games
Object-Oriented Programming
Class Design Principles
Inheritance Hierarchies
Polymorphism Applications
Encapsulation Strategies
Data Structures and Algorithms
Array and List Management
Tree and Graph Structures
Sorting Algorithms
Search Algorithms
Algorithm Complexity Analysis
Version Control Systems
Git Fundamentals
Branching Strategies
Merge Conflict Resolution
Collaborative Workflows
Game Engine Architecture
Engine Core Systems
Asset Management Systems
Scene Graph Management
Component Systems
Event Systems
Rendering Architecture
Graphics Pipeline Overview
Render Queue Management
Culling Systems
Batching Optimization
Popular Game Engines
Unity Engine
Unity Editor Interface
MonoBehaviour Scripting
Prefab System
Asset Pipeline
Unreal Engine
Blueprint Visual Scripting
C++ Integration
Material Editor
Level Editor
Godot Engine
GDScript Programming
Node System Architecture
Scene Management
Export Templates
Custom Engine Development
Engine Architecture Planning
Core System Implementation
Tool Development
Performance Optimization
Graphics Programming
Rendering Pipeline
Vertex Processing
Rasterization
Fragment Processing
Output Merging
2D Graphics Programming
Sprite Rendering
Tilemap Systems
2D Animation Implementation
Parallax Scrolling
3D Graphics Programming
Mesh Rendering
Texture Mapping
Lighting Calculations
Shadow Rendering
Level of Detail Systems
Shader Programming
Vertex Shader Development
Fragment Shader Development
Shader Language Syntax
HLSL Programming
GLSL Programming
Shader Optimization
Physics Simulation
Collision Detection Systems
Broad Phase Detection
Narrow Phase Detection
Collision Response
Rigid Body Physics
Force and Impulse Systems
Constraint Solving
Joint Implementation
Raycasting and Spatial Queries
Ray-Object Intersection
Spatial Partitioning
Query Optimization
Physics Engine Integration
PhysX Integration
Box2D Implementation
Custom Physics Solutions
Artificial Intelligence Programming
Pathfinding Implementation
A* Algorithm Implementation
Navigation Mesh Generation
Dynamic Pathfinding
State Machine Systems
Finite State Machine Design
Hierarchical State Machines
State Transition Logic
Behavior Tree Implementation
Node Type Development
Tree Execution Logic
Behavior Composition
Advanced AI Techniques
Goal-Oriented Action Planning
Machine Learning Integration
Procedural Behavior Generation
Input System Programming
Input Device Handling
Keyboard Input Processing
Mouse Input Management
Gamepad Integration
Touch Input Handling
Input Mapping Systems
Action Mapping
Axis Mapping
Input Buffering
Custom Control Schemes
User Interface Programming
UI Framework Implementation
Layout Systems
Event Handling
Widget Development
Menu System Development
Navigation Logic
State Management
Animation Integration
HUD Implementation
Real-Time Data Display
Performance Optimization
Responsive Design
Networking Programming
Network Architecture
Client-Server Models
Peer-to-Peer Systems
Hybrid Architectures
State Synchronization
Data Replication
Delta Compression
Interpolation Techniques
Latency Management
Client Prediction
Server Reconciliation
Lag Compensation
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3. Pre-Production and Prototyping
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5. Art and Asset Creation