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Computer Science
Game Development
Game Development
1. Introduction to Game Development
2. Game Design Fundamentals
3. Pre-Production and Prototyping
4. Game Programming and Technology
5. Art and Asset Creation
6. Audio Design and Implementation
7. Production and Project Management
8. Quality Assurance and Testing
9. Release, Marketing, and Post-Launch
10. Business and Legal Aspects
Production and Project Management
Development Methodologies
Agile Development
Scrum Framework
Sprint Planning
Daily Standups
Sprint Reviews and Retrospectives
Waterfall Methodology
Sequential Development Phases
Documentation Requirements
Milestone-Based Progress
Kanban Systems
Visual Workflow Management
Continuous Delivery
Work-in-Progress Limits
Hybrid Methodologies
Agile-Waterfall Integration
Customized Workflows
Team-Specific Adaptations
Project Management Tools and Systems
Task Management Platforms
Jira Configuration
Trello Board Organization
Asana Project Setup
Documentation Systems
Wiki Management
Collaborative Document Editing
Version Control for Documents
Communication Tools
Team Chat Platforms
Video Conferencing
Asynchronous Communication
Production Pipeline Management
Asset Pipeline Development
Import and Export Automation
Asset Versioning Systems
Quality Control Checkpoints
Build and Integration Systems
Continuous Integration Setup
Automated Testing Integration
Deployment Automation
Version Control Management
Repository Structure
Branching Strategies
Merge Conflict Resolution
Team Coordination and Leadership
Team Structure Organization
Role Definition
Responsibility Assignment
Communication Hierarchies
Meeting Management
Effective Meeting Planning
Progress Tracking
Decision Making Processes
Conflict Resolution
Team Dynamics Management
Problem Solving Strategies
Performance Management
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6. Audio Design and Implementation
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8. Quality Assurance and Testing