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Computer Science
Game Development
Game Development
1. Introduction to Game Development
2. Game Design Fundamentals
3. Pre-Production and Prototyping
4. Game Programming and Technology
5. Art and Asset Creation
6. Audio Design and Implementation
7. Production and Project Management
8. Quality Assurance and Testing
9. Release, Marketing, and Post-Launch
10. Business and Legal Aspects
Pre-Production and Prototyping
Concept Development
Visual Concept Creation
Mood Board Development
Art Style Exploration
Color Palette Selection
Storyboarding and Visualization
Gameplay Flow Visualization
Cutscene Planning
User Journey Mapping
Prototyping Methodologies
Prototype Purpose and Goals
Concept Validation
Risk Mitigation
Stakeholder Communication
Paper Prototyping
Board Game Simulations
Card-Based Prototypes
Physical Interaction Testing
Digital Prototyping
Engine-Based Prototypes
Greyboxing Techniques
Rapid Iteration Tools
Core Mechanic Validation
Playtesting Protocols
Feedback Collection
Iterative Refinement
Technical Planning
Game Engine Selection
Engine Comparison Matrix
Licensing Considerations
Team Skill Assessment
Platform Strategy
Target Platform Analysis
Hardware Constraint Planning
Performance Requirements
Technology Stack Definition
Programming Language Selection
Middleware Integration
Tool Chain Planning
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2. Game Design Fundamentals
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4. Game Programming and Technology