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Computer Science
Game Development
Game Development
1. Introduction to Game Development
2. Game Design Fundamentals
3. Pre-Production and Prototyping
4. Game Programming and Technology
5. Art and Asset Creation
6. Audio Design and Implementation
7. Production and Project Management
8. Quality Assurance and Testing
9. Release, Marketing, and Post-Launch
10. Business and Legal Aspects
3.
Pre-Production and Prototyping
3.1.
Concept Development
3.1.1.
Visual Concept Creation
3.1.1.1.
Mood Board Development
3.1.1.2.
Art Style Exploration
3.1.1.3.
Color Palette Selection
3.1.2.
Storyboarding and Visualization
3.1.2.1.
Gameplay Flow Visualization
3.1.2.2.
Cutscene Planning
3.1.2.3.
User Journey Mapping
3.2.
Prototyping Methodologies
3.2.1.
Prototype Purpose and Goals
3.2.1.1.
Concept Validation
3.2.1.2.
Risk Mitigation
3.2.1.3.
Stakeholder Communication
3.2.2.
Paper Prototyping
3.2.2.1.
Board Game Simulations
3.2.2.2.
Card-Based Prototypes
3.2.2.3.
Physical Interaction Testing
3.2.3.
Digital Prototyping
3.2.3.1.
Engine-Based Prototypes
3.2.3.2.
Greyboxing Techniques
3.2.3.3.
Rapid Iteration Tools
3.2.4.
Core Mechanic Validation
3.2.4.1.
Playtesting Protocols
3.2.4.2.
Feedback Collection
3.2.4.3.
Iterative Refinement
3.3.
Technical Planning
3.3.1.
Game Engine Selection
3.3.1.1.
Engine Comparison Matrix
3.3.1.2.
Licensing Considerations
3.3.1.3.
Team Skill Assessment
3.3.2.
Platform Strategy
3.3.2.1.
Target Platform Analysis
3.3.2.2.
Hardware Constraint Planning
3.3.2.3.
Performance Requirements
3.3.3.
Technology Stack Definition
3.3.3.1.
Programming Language Selection
3.3.3.2.
Middleware Integration
3.3.3.3.
Tool Chain Planning
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4. Game Programming and Technology