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Computer Science
Game Development
Game Development
1. Introduction to Game Development
2. Game Design Fundamentals
3. Pre-Production and Prototyping
4. Game Programming and Technology
5. Art and Asset Creation
6. Audio Design and Implementation
7. Production and Project Management
8. Quality Assurance and Testing
9. Release, Marketing, and Post-Launch
10. Business and Legal Aspects
Game Design Fundamentals
Core Game Design Concepts
The Core Loop
Primary Player Actions
Reward Mechanisms
Loop Iteration and Progression
Game Mechanics
Movement Mechanics
Combat Mechanics
Economic Mechanics
Social Mechanics
Game Dynamics
Emergent Gameplay Patterns
System Interactions
Unintended Behaviors
Game Aesthetics
Visual Style and Art Direction
Audio Design and Music
Emotional Player Responses
Ideation and Concept Development
Creative Inspiration Sources
Genre Analysis
Competitive Game Study
Non-Gaming Influences
Cultural and Historical References
High-Concept Creation
Elevator Pitch Development
Unique Selling Propositions
Target Audience Definition
Feature Design and Prioritization
Core Feature Identification
Secondary Feature Planning
Feature Creep Prevention
Game Design Documentation
Game Design Document Structure
Executive Summary
Core Gameplay Description
Technical Requirements
Art and Audio Direction
Marketing and Monetization
One-Page Design Documents
Essential Information Distillation
Quick Reference Creation
Stakeholder Communication
Technical Design Documentation
System Architecture Planning
Performance Requirements
Platform Specifications
Player Experience Design
Player Psychology
Motivation Theory
Player Type Classifications
Reward System Psychology
Flow State Theory
Challenge-Skill Balance
Immersion Factors
Flow Disruption Prevention
User Interface Design
Clarity and Readability
Consistency Principles
Accessibility Standards
Player Onboarding
Tutorial Design Principles
Learning Curve Management
Friction Reduction Strategies
Systems Design
Economic System Design
Currency Systems
Resource Management
Market Dynamics
Economic Balance
Combat System Design
Turn-Based Combat
Real-Time Combat
Hybrid Combat Systems
Combat Balance and Tuning
Progression Systems
Experience and Leveling
Skill Development
Unlock Systems
Achievement Frameworks
Crafting and Inventory Systems
Recipe Design
Resource Gathering Mechanics
Inventory Management
Item Rarity and Value
Level Design Principles
Spatial Design Fundamentals
Layout and Flow
Navigation Design
Landmark Placement
Pacing and Rhythm
Difficulty Progression
Tension and Release
Player Guidance Systems
Environmental Storytelling
Visual Narrative Techniques
Contextual Clues
Atmospheric Design
Mission and Quest Structure
Main Quest Design
Side Quest Integration
Objective Clarity
Reward Distribution
Narrative Design
Story Structure in Games
Linear Narratives
Branching Storylines
Non-Linear Storytelling
Character Development
Protagonist Design
Supporting Character Roles
Character Arc Planning
World Building
Setting Creation
Lore Development
Consistency Maintenance
Interactive Storytelling
Dialogue System Design
Player Choice Implementation
Consequence Systems
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1. Introduction to Game Development
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3. Pre-Production and Prototyping