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Computer Science
Internet of Things (IoT)
Arduino Programming and Interfacing
1. Introduction to Physical Computing and Arduino
2. Getting Started with Arduino Hardware
3. Setting Up the Development Environment
4. Arduino Programming Fundamentals
5. Digital Input and Output
6. Analog Input and Output
7. Interfacing with Sensors
8. Interfacing with Actuators
9. Communication Protocols
10. Data Management and Storage
11. Advanced Programming Concepts
12. Networking and Internet of Things
13. Project Development and Best Practices
3.
Setting Up the Development Environment
3.1.
Arduino IDE Installation and Configuration
3.1.1.
Downloading the IDE
3.1.2.
Installing USB Drivers
3.1.3.
Platform-Specific Setup
3.1.3.1.
Windows Configuration
3.1.3.2.
macOS Setup
3.1.3.3.
Linux Installation
3.1.4.
IDE Updates and Versions
3.2.
Navigating the Arduino IDE Interface
3.2.1.
Text Editor Features
3.2.1.1.
Syntax Highlighting
3.2.1.2.
Code Formatting
3.2.1.3.
Auto-Completion
3.2.2.
Menu System
3.2.2.1.
File Operations
3.2.2.2.
Edit Functions
3.2.2.3.
Sketch Management
3.2.3.
Toolbar Functions
3.2.3.1.
Verify/Compile
3.2.3.2.
Upload
3.2.3.3.
New/Open/Save
3.2.4.
Serial Monitor
3.2.4.1.
Opening and Configuration
3.2.4.2.
Baud Rate Settings
3.2.4.3.
Data Display Options
3.2.5.
Serial Plotter
3.2.5.1.
Real-Time Data Visualization
3.2.5.2.
Multiple Variable Plotting
3.2.6.
Board and Port Selection
3.2.6.1.
Board Manager
3.2.6.2.
Port Detection
3.2.6.3.
Driver Issues
3.2.7.
Library Manager
3.2.7.1.
Installing Libraries
3.2.7.2.
Library Updates
3.2.7.3.
Managing Dependencies
3.3.
Understanding Arduino Sketch Structure
3.3.1.
Basic Sketch Anatomy
3.3.2.
setup() Function
3.3.2.1.
Initialization Purpose
3.3.2.2.
One-Time Execution
3.3.2.3.
Common Setup Tasks
3.3.3.
loop() Function
3.3.3.1.
Continuous Execution
3.3.3.2.
Main Program Logic
3.3.3.3.
Event Handling
3.3.4.
Additional Functions
3.3.4.1.
User-Defined Functions
3.3.4.2.
Function Prototypes
3.3.4.3.
Function Organization
3.3.5.
Global vs Local Scope
3.4.
Your First Program: Blink
3.4.1.
Understanding the Blink Example
3.4.2.
Code Structure Analysis
3.4.3.
Writing Comments
3.4.4.
Compiling the Sketch
3.4.4.1.
Syntax Checking
3.4.4.2.
Memory Usage
3.4.5.
Uploading to Arduino
3.4.5.1.
Upload Process
3.4.5.2.
Bootloader Communication
3.4.6.
Troubleshooting Upload Issues
3.4.6.1.
Port Selection Problems
3.4.6.2.
Driver Issues
3.4.6.3.
Board Selection Errors
3.4.7.
Observing Results
3.4.7.1.
LED Behavior
3.4.7.2.
Timing Modifications
3.4.7.3.
Code Variations
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4. Arduino Programming Fundamentals