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Computer Science
Computer Graphics and Visualization
WebGL and Computer Graphics
1. Fundamentals of Computer Graphics
2. Introduction to WebGL
3. WebGL Rendering Pipeline
4. Mathematical Foundations for 3D Graphics
5. 3D Transformations and Projections
6. Color and Material Properties
7. Texture Mapping
8. Lighting and Shading
9. Advanced Rendering Techniques
10. WebGL 2.0 Features
11. Performance and Optimization
Advanced Rendering Techniques
3D Model Handling
Complex Geometry Representation
Vertex Data Structures
Face Index Data
Material Information
Model File Formats
OBJ Format
Vertex Data
Face Data
Material References
glTF Format
JSON Structure
Binary Data
Animation Support
Model Loading Pipeline
File Parsing
Data Extraction
Buffer Creation
Camera Control Systems
Look-At Camera
Target-based Camera
Camera Positioning
Arcball Camera
Spherical Rotation
Mouse Interaction
Distance Control
First-Person Camera
Movement Controls
Mouse Look
Keyboard Input
Depth and Visibility
Depth Testing
Z-buffer Algorithm
Depth Test Enabling
Depth Function Selection
Depth Buffer Clearing
Face Culling
Back-face Culling
Culling Enable
Winding Order
Front-face Culling
Culling Disable
Transparency and Blending
Alpha Channel Usage
Transparency Values
Alpha Testing
Blending Operations
Blend Function Setup
Source and Destination Factors
Blend Equation Selection
Common Blend Modes
Alpha Blending
Additive Blending
Multiplicative Blending
Render Targets and Post-processing
Framebuffer Objects
FBO Creation
FBO Binding
Multiple Render Targets
Texture Attachments
Color Texture Attachment
Depth Texture Attachment
Stencil Attachment
Renderbuffer Objects
Renderbuffer Creation
Renderbuffer Attachment
Post-processing Effects
Blur Effects
Gaussian Blur
Box Blur
Bloom Effects
Bright Pass Filter
Blur and Combine
Color Correction
Gamma Correction
Tone Mapping
Reflection and Mirror Effects
Environment Mapping
Planar Reflections
Shadow Mapping
Shadow Map Generation
Shadow Map Sampling
Shadow Bias
Performance Optimization Techniques
Instanced Rendering
Instance Data
drawArraysInstanced Method
drawElementsInstanced Method
Per-instance Attributes
Level of Detail
LOD Selection
Distance-based LOD
Frustum Culling
View Frustum Definition
Object Culling
Atmospheric Effects
Fog Implementation
Fog Color
Fog Density
Fog Models
Linear Fog
Distance-based Linear Fog
Exponential Fog
Exponential Density Function
Exponential Squared Fog
Enhanced Exponential Model
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8. Lighting and Shading
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10. WebGL 2.0 Features