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Computer Science
Computer Graphics and Visualization
WebGL and Computer Graphics
1. Fundamentals of Computer Graphics
2. Introduction to WebGL
3. WebGL Rendering Pipeline
4. Mathematical Foundations for 3D Graphics
5. 3D Transformations and Projections
6. Color and Material Properties
7. Texture Mapping
8. Lighting and Shading
9. Advanced Rendering Techniques
10. WebGL 2.0 Features
11. Performance and Optimization
Texture Mapping
Texture Fundamentals
Texture Mapping Concept
Image-to-Geometry Mapping
Surface Detail Addition
Texture Coordinates
UV Coordinate System
U Coordinate (Horizontal)
V Coordinate (Vertical)
Texture Coordinate Range
0.0 to 1.0 Range
Coordinate Mapping Strategies
Texture Loading and Management
Image Loading Process
JavaScript Image Loading
Asynchronous Loading Handling
Image Format Support
Texture Object Creation
Texture Object Generation
Texture Binding Process
Texture Target Types
TEXTURE_2D Target
Texture Data Upload
texImage2D Method
Pixel Data Format
Internal Format Specification
Texture Sampling
Fragment Shader Sampling
sampler2D Uniform
texture2D Function
Coordinate-based Sampling
Texture Filtering
Magnification Filtering
Nearest Neighbor
Linear Filtering
Minification Filtering
Nearest Neighbor
Linear Filtering
Mipmap Filtering
Mipmapping
Mipmap Generation
Automatic Generation
Manual Generation
Mipmap Filtering Modes
Nearest Mipmap Nearest
Linear Mipmap Nearest
Nearest Mipmap Linear
Linear Mipmap Linear
Texture Wrapping
Wrapping Modes
Repeat Mode
Clamp to Edge Mode
Mirrored Repeat Mode
Coordinate Handling
Out-of-range Coordinates
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6. Color and Material Properties
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8. Lighting and Shading