WebGL and Computer Graphics

  1. Performance and Optimization
    1. Debugging and Development Tools
      1. Browser Developer Tools
        1. WebGL State Inspection
          1. Performance Profiling
          2. WebGL Extensions for Debugging
            1. Debug Renderer Info
              1. Lose Context Extension
              2. Shader Debugging
                1. Compilation Error Analysis
                  1. Runtime Debugging
                2. Performance Optimization Strategies
                  1. Draw Call Minimization
                    1. Batch Rendering
                      1. Instance Rendering
                      2. State Change Reduction
                        1. State Sorting
                          1. State Caching
                          2. Shader Optimization
                            1. Instruction Count Reduction
                              1. Precision Optimization
                                1. Conditional Branch Avoidance
                                2. Memory Management
                                  1. Buffer Reuse
                                    1. Texture Memory Optimization
                                    2. Frame Rate Management
                                      1. requestAnimationFrame Usage
                                        1. Frame Time Monitoring
                                          1. Adaptive Quality
                                        2. WebGL Integration
                                          1. HTML and CSS Integration
                                            1. Canvas Positioning
                                              1. Responsive Design
                                                1. UI Overlay Techniques
                                                2. Event Handling
                                                  1. Mouse Interaction
                                                    1. Touch Input
                                                      1. Keyboard Input
                                                      2. Data Visualization Applications
                                                        1. Chart Rendering
                                                          1. Scientific Visualization
                                                            1. Interactive Graphics
                                                          2. WebGL Ecosystem
                                                            1. High-Level Libraries
                                                              1. Three.js Framework
                                                                1. Scene Graph Management
                                                                  1. Built-in Materials
                                                                    1. Animation System
                                                                    2. Babylon.js Framework
                                                                      1. Game Engine Features
                                                                        1. Physics Integration
                                                                          1. Asset Pipeline
                                                                        2. Library vs. Raw WebGL
                                                                          1. Development Speed Considerations
                                                                            1. Performance Trade-offs
                                                                              1. Learning Curve
                                                                                1. Customization Requirements