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Computer Science
Computer Graphics and Visualization
WebGL and Computer Graphics
1. Fundamentals of Computer Graphics
2. Introduction to WebGL
3. WebGL Rendering Pipeline
4. Mathematical Foundations for 3D Graphics
5. 3D Transformations and Projections
6. Color and Material Properties
7. Texture Mapping
8. Lighting and Shading
9. Advanced Rendering Techniques
10. WebGL 2.0 Features
11. Performance and Optimization
Introduction to WebGL
WebGL Fundamentals
Definition and Purpose
Web-based Graphics API
Hardware Acceleration
WebGL Relationship to OpenGL
OpenGL ES Foundation
API Similarities
Key Differences
GPU Role in WebGL
Hardware Acceleration Benefits
Parallel Processing
Browser Integration
WebGL vs. Alternative Technologies
Canvas 2D API
Capabilities and Limitations
Use Cases
SVG Graphics
Vector vs. Raster
Performance Considerations
CSS 3D Transforms
Limited 3D Capabilities
Environment Setup
HTML Canvas Element
Canvas Creation
Canvas Attributes
Width and Height
CSS Styling
Canvas Sizing Considerations
Display Size vs. Drawing Buffer Size
Device Pixel Ratio
WebGL Context Creation
Getting WebGL Context
Context Type Selection
Context Attributes
Alpha Channel
Depth Buffer
Stencil Buffer
Antialiasing
Premultiplied Alpha
Browser Support and Fallbacks
Feature Detection
Context Availability Check
Error Handling
Context Creation Failures
Fallback Strategies
Alternative Rendering Methods
First WebGL Program
Canvas Preparation
Clearing the Canvas
Clear Color Setting
Buffer Clearing
Color Buffer
Depth Buffer
Basic Geometry Definition
Vertex Data Arrays
Position Data
Data Organization
Buffer Creation and Management
Buffer Object Creation
Data Upload
Shader Creation
Vertex Shader Source
Basic Vertex Processing
Fragment Shader Source
Basic Color Output
Shader Compilation Process
Source Code Compilation
Error Checking
Shader Program Setup
Program Object Creation
Shader Attachment
Program Linking
Program Usage
Rendering Loop
Animation Frame Requests
Scene Updates
Redraw Operations
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3. WebGL Rendering Pipeline