Geometry processing | Mesh generation | Computer graphics data structures
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons (n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic (Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct from polygon meshes in that they explicitly represent both the surface and volume of a structure, while polygon meshes only explicitly represent the surface (the volume is implicit). Several methods exist for mesh generation, including the marching cubes algorithm. (Wikipedia).
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
What are four types of polygons
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
What are the names of different types of polygons based on the number of sides
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
What is the definition of a regular polygon and how do you find the interior angles
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
Lecture 10: Meshes and Manifolds (CMU 15-462/662)
Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/
From playlist Computer Graphics (CMU 15-462/662)
Lecture 11: Digital Geometry Processing (CMU 15-462/662)
Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/
From playlist Computer Graphics (CMU 15-462/662)
How To Avoid Mistakes In Making 3d Character For Mobile Game | Session 06 | #gamedev
Donβt forget to subscribe! In this project series, you will learn how you can avoid mistakes in making a 3d character for a mobile game. This tutorial will be covering how to avoid mistakes in making 3d character models for mobile games. What we will be learning is how to spot out any
From playlist Avoid Mistakes In Making 3d Character For Mobile Game
To learn more about Wolfram Technology Conference, please visit: https://www.wolfram.com/events/technology-conference/ Speaker: Charles Pooh Wolfram developers and colleagues discussed the latest in innovative technologies for cloud computing, interactive deployment, mobile devices, and
From playlist Wolfram Technology Conference 2018
How To Create 3D Characters For Mobile Games | Session 06 | #gamedev
Donβt forget to subscribe! This tutorial will be covering how to avoid mistakes in making 3d character models for mobile games. What we will be learning is how to spot out any deformities within our character models. After finding out how to discover what an incorrect model looks like, we
From playlist Create 3D Characters For Mobile Games
What is the difference between convex and concave
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
To learn more about Wolfram Technology Conference, please visit: https://www.wolfram.com/events/technologyconference/ Speaker: Jaebum Jung Wolfram developers and colleagues discussed the latest in innovative technologies for cloud computing, interactive deployment, mobile devices, and mo
From playlist Wolfram Technology Conference 2017
What is the difference between a regular and irregular polygon
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
How To Avoid Mistakes In Making 3d Character For Mobile Game | Session 01 | #gamedev
Donβt forget to subscribe! In this project series, you will learn how you can avoid mistakes in making a 3d character for a mobile game. This tutorial will be covering how to avoid mistakes in making 3d character models for mobile games. What we will be learning is how to spot out any
From playlist Avoid Mistakes In Making 3d Character For Mobile Game
How To Create 3D Characters For Mobile Games | Session 01 | #gamedev
Donβt forget to subscribe! This tutorial will be covering how to avoid mistakes in making 3d character models for mobile games. What we will be learning is how to spot out any deformities within our character models. After finding out how to discover what an incorrect model looks like, we
From playlist Create 3D Characters For Mobile Games
What is a polygon and what is a non example of a one
π Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1
From playlist Classify Polygons
How To Retopologize High Poly Game Assets | Session 01 | #gamedev
Donβt forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ββThis project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo
From playlist Retopologize High Poly Game Assets