Geometry processing | Mesh generation | Computer graphics data structures

Polygon mesh

In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons (n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic (Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct from polygon meshes in that they explicitly represent both the surface and volume of a structure, while polygon meshes only explicitly represent the surface (the volume is implicit). Several methods exist for mesh generation, including the marching cubes algorithm. (Wikipedia).

Polygon mesh
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Sketch a net from a 3D figure

πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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Sketch a figure from a net

πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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Lecture 10: Meshes and Manifolds (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

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πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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Don’t forget to subscribe! In this project series, you will learn how you can avoid mistakes in making a 3d character for a mobile game. This tutorial will be covering how to avoid mistakes in making 3d character models for mobile games. What we will be learning is how to spot out any

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Don’t forget to subscribe! This tutorial will be covering how to avoid mistakes in making 3d character models for mobile games. What we will be learning is how to spot out any deformities within our character models. After finding out how to discover what an incorrect model looks like, we

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πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

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Related pages

Quad-edge | Weighting | Surface triangulation | Unstructured grid | Ray tracing (graphics) | Euler operator (digital geometry) | Convex polygon | Volume | Winged edge | Solid modeling | Wire-frame model | Quadrilateral | Volume mesh | Simplex | Triangle mesh | Triangulation (geometry) | Collision detection | Mesh generation | Geometric modeling | Vertex (graph theory) | Constructive solid geometry | Polyhedron | Hypergraph | Manifold | Computational geometry | Gmsh | Marching cubes | Concave polygon | Triangle | T-spline | Phong shading