Wearable Technology and Mobile Interaction

Wearable Technology and Mobile Interaction is a specialized area of computer science that focuses on the design, development, and evaluation of computing devices worn on the body, such as smartwatches, fitness trackers, and smart glasses. This field investigates the unique human-computer interaction (HCI) challenges and opportunities presented by these highly personal and context-aware devices, emphasizing the creation of novel interfaces that support glanceable information, hands-free control through voice or gestures, and seamless integration into a user's daily activities. The core objective is to extend the capabilities of mobile computing in a way that is less obtrusive and more intimately connected to the user's body and immediate environment.

  1. Introduction to Wearable Technology and Mobile Interaction
    1. Defining Wearable Computing
      1. Core Characteristics
        1. Proximity to the Body
          1. Constant Availability
            1. Context-Awareness
              1. Personalization
                1. Mobility and Portability
                  1. Integration with Daily Life
                  2. Distinction from Mobile Devices
                    1. Key Use Cases and Scenarios
                    2. Historical Evolution
                      1. Early Concepts and Prototypes
                        1. Pioneering Research Projects
                          1. Academic and Military Origins
                          2. Commercial Development
                            1. First Consumer Wearables
                              1. Mainstream Adoption Milestones
                              2. Convergence with Mobile Computing
                                1. Integration with Smartphones
                                  1. Ecosystem Development
                                2. Relationship to Other Fields
                                  1. Human-Computer Interaction
                                    1. User Experience Principles
                                      1. Interaction Design
                                      2. Ubiquitous and Pervasive Computing
                                        1. Ambient Intelligence
                                          1. Context-Aware Systems
                                          2. Internet of Things
                                            1. Device Interconnectivity
                                              1. Data Sharing and Integration
                                              2. Mobile Computing
                                                1. Shared Technologies
                                                  1. Differences and Overlaps