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Computer Science
Mobile Technologies
Wearable Technology and Mobile Interaction
1. Introduction to Wearable Technology and Mobile Interaction
2. Hardware and Form Factors
3. Human-Computer Interaction for Wearables
4. Software, Platforms, and Application Development
5. Data, Privacy, and Ethics
6. Design and Evaluation Methods
7. Future Trends and Advanced Topics
Design and Evaluation Methods
User-Centered Design Process for Wearables
Requirements Gathering in Mobile Contexts
Contextual Inquiry
Stakeholder Interviews
Persona and Scenario Development
User Archetypes
Use Case Scenarios
Ideation and Brainstorming
Creative Techniques
Concept Sketching
Prototyping Techniques
Low-Fidelity Prototyping
Paper Prototypes
Body-storming
Wizard of Oz Techniques
High-Fidelity Prototyping
3D Printing and Form Factor Models
Functional Electronic Prototypes
Experience Prototyping
Evaluation Methodologies
Usability Testing in Lab Settings
Task-Based Testing
Think-Aloud Protocols
Heuristic Evaluation for Wearables
Wearable-Specific Heuristics
Expert Reviews
Field Studies and In-the-Wild Deployments
Real-World Usage Observation
Data Logging
Longitudinal Studies
Extended Use Analysis
User Retention Tracking
Key Evaluation Metrics
Task Performance and Efficiency
Completion Time
Error Rates
User Experience and Satisfaction
Subjective Ratings
Qualitative Feedback
Cognitive Load
Mental Effort Assessment
Distraction Measurement
Physical Encumbrance
Comfort Assessment
Movement Restriction
Social Acceptance
Willingness to Use in Public
Peer Perception
Device Abandonment
Drop-off Rates
Reasons for Disuse
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5. Data, Privacy, and Ethics
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7. Future Trends and Advanced Topics