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Computer Science
Extended Reality
Virtual Reality
1. Fundamentals of Virtual Reality
2. VR Hardware Architecture
3. VR Software Development
4. Human Factors in VR
5. VR Applications and Use Cases
6. Current Challenges and Future Directions
Human Factors in VR
Psychology of Virtual Presence
Presence Theory
Place Illusion
Plausibility Illusion
Embodiment
Factors Affecting Presence
Visual Fidelity
Audio Quality
Interaction Responsiveness
Narrative Engagement
Measuring Presence
Subjective Questionnaires
Physiological Measures
Behavioral Indicators
Break in Presence Events
Motion Sickness and Comfort
Cybersickness Causes
Sensory Conflict Theory
Vestibular-Visual Mismatch
Individual Differences
Content-Related Factors
Symptoms and Effects
Nausea and Dizziness
Eye Strain and Fatigue
Disorientation
After-Effects
Prevention Strategies
Design Guidelines
Hardware Solutions
User Adaptation
Comfort Settings
Comfort Metrics
Simulator Sickness Questionnaire
Comfort Ratings
Usage Duration
Ergonomics and Physical Comfort
HMD Ergonomics
Weight Distribution
Pressure Points
Adjustability
Ventilation
Physical Interaction Comfort
Arm Fatigue
Repetitive Motion
Standing vs Seated
Break Recommendations
Environmental Factors
Room Temperature
Lighting Conditions
Space Requirements
Safety Considerations
Cognitive Factors
Attention and Focus
Divided Attention
Cognitive Load
Information Processing
Learning in VR
Spatial Learning
Procedural Learning
Transfer to Real World
Memory and Recall
Spatial Memory
Episodic Memory
Recognition vs Recall
Safety and Accessibility
Physical Safety
Play Area Definition
Boundary Systems
Obstacle Detection
Emergency Procedures
Accessibility Design
Visual Impairments
Hearing Impairments
Motor Impairments
Cognitive Accessibility
Age-Related Considerations
Children and VR
Elderly Users
Developmental Considerations
Health Considerations
Seizure Precautions
Eye Health
Psychological Effects
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3. VR Software Development
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5. VR Applications and Use Cases