Virtual Reality

  1. VR Hardware Architecture
    1. Head-Mounted Display Systems
      1. Display Technologies
        1. Screen Types
          1. OLED Displays
            1. LCD Displays
              1. MicroLED Displays
              2. Resolution and Pixel Density
                1. Pixels Per Degree
                  1. Screen Door Effect
                    1. Retinal Resolution
                    2. Refresh Rate Requirements
                      1. 60Hz Minimum Standards
                        1. 90Hz Standard
                          1. 120Hz and Higher
                          2. Field of View
                            1. Horizontal FOV
                              1. Vertical FOV
                                1. Binocular Overlap
                                2. Color Reproduction
                                  1. Color Gamut
                                    1. Color Accuracy
                                      1. Brightness Levels
                                    2. Optical Systems
                                      1. Lens Technologies
                                        1. Fresnel Lenses
                                          1. Pancake Lenses
                                            1. Aspherical Lenses
                                            2. Interpupillary Distance Adjustment
                                              1. IPD Range
                                                1. Mechanical Adjustment
                                                  1. Software Adjustment
                                                  2. Focus Systems
                                                    1. Fixed Focus
                                                      1. Adjustable Focus
                                                        1. Varifocal Displays
                                                        2. Optical Distortion
                                                          1. Barrel Distortion
                                                            1. Chromatic Aberration
                                                              1. Software Correction
                                                            2. Form Factors and Designs
                                                              1. Tethered HMDs
                                                                1. Standalone HMDs
                                                                  1. Smartphone-Based HMDs
                                                                    1. Lightweight Designs
                                                                      1. Ergonomic Considerations
                                                                    2. Tracking and Sensing Systems
                                                                      1. Degrees of Freedom
                                                                        1. 3DOF Tracking
                                                                          1. Rotational Tracking
                                                                            1. Yaw, Pitch, Roll
                                                                            2. 6DOF Tracking
                                                                              1. Positional Tracking
                                                                                1. Translation in 3D Space
                                                                              2. Tracking Technologies
                                                                                1. Outside-In Tracking
                                                                                  1. External Camera Systems
                                                                                    1. Lighthouse Technology
                                                                                      1. Infrared Tracking
                                                                                        1. Marker-Based Systems
                                                                                        2. Inside-Out Tracking
                                                                                          1. Onboard Cameras
                                                                                            1. SLAM Algorithms
                                                                                              1. Computer Vision
                                                                                                1. Sensor Fusion
                                                                                              2. Component Tracking
                                                                                                1. Head Tracking
                                                                                                  1. Inertial Measurement Units
                                                                                                    1. Gyroscopes and Accelerometers
                                                                                                      1. Magnetometers
                                                                                                      2. Hand and Controller Tracking
                                                                                                        1. Optical Hand Tracking
                                                                                                          1. Controller Tracking
                                                                                                            1. Finger Tracking
                                                                                                              1. Gesture Recognition
                                                                                                              2. Eye Tracking
                                                                                                                1. Gaze Detection
                                                                                                                  1. Pupil Tracking
                                                                                                                    1. Foveated Rendering Support
                                                                                                                    2. Full Body Tracking
                                                                                                                      1. Motion Capture Systems
                                                                                                                        1. Wearable Sensors
                                                                                                                          1. External Trackers
                                                                                                                      2. Input and Interaction Hardware
                                                                                                                        1. Handheld Controllers
                                                                                                                          1. Button Layouts
                                                                                                                            1. Analog Sticks and Touchpads
                                                                                                                              1. Trigger Systems
                                                                                                                                1. Motion Sensing
                                                                                                                                2. Hand Tracking Systems
                                                                                                                                  1. Camera-Based Tracking
                                                                                                                                    1. Glove-Based Systems
                                                                                                                                      1. Ultrasonic Tracking
                                                                                                                                      2. Haptic Feedback Devices
                                                                                                                                        1. Controller Haptics
                                                                                                                                          1. Rumble Motors
                                                                                                                                            1. Linear Actuators
                                                                                                                                            2. Haptic Gloves
                                                                                                                                              1. Force Feedback
                                                                                                                                                1. Tactile Feedback
                                                                                                                                                  1. Finger Resistance
                                                                                                                                                  2. Full-Body Haptics
                                                                                                                                                    1. Haptic Suits
                                                                                                                                                      1. Haptic Vests
                                                                                                                                                        1. Directional Feedback
                                                                                                                                                      2. Locomotion Hardware
                                                                                                                                                        1. Omnidirectional Treadmills
                                                                                                                                                          1. Motion Platforms
                                                                                                                                                            1. Haptic Footwear
                                                                                                                                                              1. Room-Scale Systems
                                                                                                                                                              2. Specialized Input Devices
                                                                                                                                                                1. Flight Controls
                                                                                                                                                                  1. Steering Wheels
                                                                                                                                                                    1. Musical Instruments
                                                                                                                                                                      1. Custom Controllers
                                                                                                                                                                    2. Audio Systems for VR
                                                                                                                                                                      1. Spatial Audio Requirements
                                                                                                                                                                        1. 3D Audio Processing
                                                                                                                                                                          1. Binaural Audio
                                                                                                                                                                          2. Audio Hardware
                                                                                                                                                                            1. Integrated Headphones
                                                                                                                                                                              1. Off-Ear Audio
                                                                                                                                                                                1. Bone Conduction
                                                                                                                                                                                  1. External Headphones
                                                                                                                                                                                  2. Audio Processing
                                                                                                                                                                                    1. Real-Time Audio Rendering
                                                                                                                                                                                      1. Environmental Audio
                                                                                                                                                                                        1. Voice Communication
                                                                                                                                                                                          1. Audio Latency Considerations
                                                                                                                                                                                        2. Computing Platforms
                                                                                                                                                                                          1. PC-Based VR Systems
                                                                                                                                                                                            1. Hardware Requirements
                                                                                                                                                                                              1. Graphics Processing
                                                                                                                                                                                                1. CPU Requirements
                                                                                                                                                                                                  1. Memory and Storage
                                                                                                                                                                                                  2. Standalone VR Systems
                                                                                                                                                                                                    1. Mobile Processors
                                                                                                                                                                                                      1. Integrated Graphics
                                                                                                                                                                                                        1. Battery Management
                                                                                                                                                                                                          1. Thermal Management
                                                                                                                                                                                                          2. Cloud-Based VR
                                                                                                                                                                                                            1. Streaming Technologies
                                                                                                                                                                                                              1. Latency Challenges
                                                                                                                                                                                                                1. Bandwidth Requirements
                                                                                                                                                                                                                2. Console VR Systems
                                                                                                                                                                                                                  1. PlayStation VR
                                                                                                                                                                                                                    1. Dedicated VR Consoles