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Computer Science
Extended Reality
Virtual Reality
1. Fundamentals of Virtual Reality
2. VR Hardware Architecture
3. VR Software Development
4. Human Factors in VR
5. VR Applications and Use Cases
6. Current Challenges and Future Directions
VR Hardware Architecture
Head-Mounted Display Systems
Display Technologies
Screen Types
OLED Displays
LCD Displays
MicroLED Displays
Resolution and Pixel Density
Pixels Per Degree
Screen Door Effect
Retinal Resolution
Refresh Rate Requirements
60Hz Minimum Standards
90Hz Standard
120Hz and Higher
Field of View
Horizontal FOV
Vertical FOV
Binocular Overlap
Color Reproduction
Color Gamut
Color Accuracy
Brightness Levels
Optical Systems
Lens Technologies
Fresnel Lenses
Pancake Lenses
Aspherical Lenses
Interpupillary Distance Adjustment
IPD Range
Mechanical Adjustment
Software Adjustment
Focus Systems
Fixed Focus
Adjustable Focus
Varifocal Displays
Optical Distortion
Barrel Distortion
Chromatic Aberration
Software Correction
Form Factors and Designs
Tethered HMDs
Standalone HMDs
Smartphone-Based HMDs
Lightweight Designs
Ergonomic Considerations
Tracking and Sensing Systems
Degrees of Freedom
3DOF Tracking
Rotational Tracking
Yaw, Pitch, Roll
6DOF Tracking
Positional Tracking
Translation in 3D Space
Tracking Technologies
Outside-In Tracking
External Camera Systems
Lighthouse Technology
Infrared Tracking
Marker-Based Systems
Inside-Out Tracking
Onboard Cameras
SLAM Algorithms
Computer Vision
Sensor Fusion
Component Tracking
Head Tracking
Inertial Measurement Units
Gyroscopes and Accelerometers
Magnetometers
Hand and Controller Tracking
Optical Hand Tracking
Controller Tracking
Finger Tracking
Gesture Recognition
Eye Tracking
Gaze Detection
Pupil Tracking
Foveated Rendering Support
Full Body Tracking
Motion Capture Systems
Wearable Sensors
External Trackers
Input and Interaction Hardware
Handheld Controllers
Button Layouts
Analog Sticks and Touchpads
Trigger Systems
Motion Sensing
Hand Tracking Systems
Camera-Based Tracking
Glove-Based Systems
Ultrasonic Tracking
Haptic Feedback Devices
Controller Haptics
Rumble Motors
Linear Actuators
Haptic Gloves
Force Feedback
Tactile Feedback
Finger Resistance
Full-Body Haptics
Haptic Suits
Haptic Vests
Directional Feedback
Locomotion Hardware
Omnidirectional Treadmills
Motion Platforms
Haptic Footwear
Room-Scale Systems
Specialized Input Devices
Flight Controls
Steering Wheels
Musical Instruments
Custom Controllers
Audio Systems for VR
Spatial Audio Requirements
3D Audio Processing
Head-Related Transfer Functions
Binaural Audio
Audio Hardware
Integrated Headphones
Off-Ear Audio
Bone Conduction
External Headphones
Audio Processing
Real-Time Audio Rendering
Environmental Audio
Voice Communication
Audio Latency Considerations
Computing Platforms
PC-Based VR Systems
Hardware Requirements
Graphics Processing
CPU Requirements
Memory and Storage
Standalone VR Systems
Mobile Processors
Integrated Graphics
Battery Management
Thermal Management
Cloud-Based VR
Streaming Technologies
Latency Challenges
Bandwidth Requirements
Console VR Systems
PlayStation VR
Dedicated VR Consoles
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1. Fundamentals of Virtual Reality
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3. VR Software Development