Virtual Reality

  1. VR Software Development
    1. Development Platforms and Tools
      1. Game Engines for VR
        1. Unity for VR
          1. VR SDK Integration
            1. XR Toolkit
              1. Performance Optimization
              2. Unreal Engine for VR
                1. VR Templates
                  1. Blueprint Visual Scripting
                    1. C++ Development
                    2. Specialized VR Engines
                      1. Custom Engines
                        1. Industry-Specific Tools
                      2. Web-Based VR Development
                        1. WebXR Standards
                          1. JavaScript Frameworks
                            1. A-Frame
                              1. Babylon.js
                                1. Three.js
                                2. Browser Compatibility
                                  1. Performance Limitations
                                  2. Platform-Specific SDKs
                                    1. Oculus SDK
                                      1. SteamVR SDK
                                        1. OpenXR Standard
                                          1. Platform APIs
                                        2. 3D Content Creation
                                          1. 3D Modeling for VR
                                            1. Polygonal Modeling
                                              1. Subdivision Modeling
                                                1. Procedural Modeling
                                                  1. Optimization for VR
                                                  2. Sculpting and Organic Modeling
                                                    1. Digital Sculpting Tools
                                                      1. High-Resolution to Low-Resolution Workflow
                                                        1. Normal Map Generation
                                                        2. Texturing and Materials
                                                          1. Physically Based Rendering
                                                            1. Texture Creation
                                                              1. Material Authoring
                                                                1. Shader Development
                                                                2. Environmental Design
                                                                  1. Level Design Principles
                                                                    1. Lighting Design
                                                                      1. Atmosphere Creation
                                                                        1. Performance Considerations
                                                                        2. Character Creation
                                                                          1. Character Modeling
                                                                            1. Rigging and Skinning
                                                                              1. Animation Systems
                                                                                1. Facial Animation
                                                                                2. Advanced Content Creation
                                                                                  1. Photogrammetry
                                                                                    1. Volumetric Capture
                                                                                      1. Procedural Generation
                                                                                        1. Real-Time Rendering
                                                                                      2. VR Interaction Design
                                                                                        1. User Interface Design in VR
                                                                                          1. 3D UI Principles
                                                                                            1. Diegetic Interfaces
                                                                                              1. Non-Diegetic Interfaces
                                                                                                1. Spatial UI Layout
                                                                                                2. Interaction Paradigms
                                                                                                  1. Direct Manipulation
                                                                                                    1. Ray-Casting Interaction
                                                                                                      1. Gaze-Based Interaction
                                                                                                        1. Voice Commands
                                                                                                          1. Gesture Recognition
                                                                                                          2. Object Manipulation
                                                                                                            1. Grabbing and Holding
                                                                                                              1. Physics-Based Interaction
                                                                                                                1. Constraint Systems
                                                                                                                  1. Precision Manipulation
                                                                                                                2. Performance Optimization
                                                                                                                  1. Rendering Optimization
                                                                                                                    1. Stereoscopic Rendering
                                                                                                                      1. Single Pass Stereo
                                                                                                                        1. Multi-Resolution Rendering
                                                                                                                          1. Foveated Rendering
                                                                                                                          2. Frame Rate Management
                                                                                                                            1. Target Frame Rates
                                                                                                                              1. Frame Timing
                                                                                                                                1. Asynchronous Timewarp
                                                                                                                                  1. Asynchronous Spacewarp
                                                                                                                                  2. Asset Optimization
                                                                                                                                    1. Polygon Reduction
                                                                                                                                      1. Texture Optimization
                                                                                                                                        1. Level of Detail Systems
                                                                                                                                          1. Occlusion Culling
                                                                                                                                          2. Memory Management
                                                                                                                                            1. Asset Streaming
                                                                                                                                              1. Garbage Collection
                                                                                                                                                1. Memory Pools
                                                                                                                                                  1. Resource Management
                                                                                                                                                  2. Latency Reduction
                                                                                                                                                    1. Motion-to-Photon Latency
                                                                                                                                                      1. Prediction Systems
                                                                                                                                                        1. Buffering Strategies